article thumbnail

Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

Render 188
article thumbnail

CC 2.4.11 - Render Texture: Opacity Issue

Cocos

Hi, I’ve been having issues with opacity and Render Textures in CC 2.4.11 KB) Please, if anyone has any ideas on how to get render textures to work correct with opacity please let me know, because I’m completely stuck. which I don’t know how to solve. I’ve tried so many different combinations.

Texture 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

CC 2.4.11 - Render Texture: Opacity Issue

Cocos

Hi, I’ve been having issues with opacity and Render Textures in CC 2.4.11 which I don’t know how to solve. No matter how I configure the cameras I cannot get it to work correctly, there is always something that doesn’t work. I’ve tried so many different combinations. 2-4-11-RT-Camera.zip (916.6

Texture 40
article thumbnail

Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too.

Texture 52
article thumbnail

Render Texture Save to file

Cocos

i need help for save file png after render texture. /** const spriteFrame = this.sprite.spriteFrame!;

Texture 40
article thumbnail

Feature Request: Configure renderer resolution

Cocos

A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.

Render 40
article thumbnail

NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.

Texture 52