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AccuRIG — Auto Rigging Tool from Reallusion

Game From Scratch

GameFromScratch.com AccuRIG — Auto Rigging Tool from Reallusion It would appear that Mixamo has a new competitor in the auto-rigging game, accuRIG from Reallusion (makers of Character Creator and iClone). It is a free download, available for Windows only, that is completely free, although an account is required to download.

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Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

Unity Blog

Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.

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Artwork Update: Sprite Rigs Complete!

Yotes Games

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process! Should be done and in-game by April's end (but given how that estimate's measured in gamedev time, we'll see how that goes ?).

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. needs its own rig), that's time from a rigger to create. that might need to be created for certain specific cutscenes.

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character.

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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

“This can include concept, model, rigging, animation, VFX, lighting, character animation delivered in-engine, and more.” ” Read more

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“Kobayashi Maru:” The Test is Rigged

Game Industry News

The post “Kobayashi Maru:” The Test is Rigged appeared first on Game Industry News. With regard to the controversy, I’m updating the hashtags for these columns to include “spoilers” to protect international viewers as they can no longer watch simultaneously with U.S.

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