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Noob question about scripting animation

Cocos

I am very new to cocos engine and web app development in general… up until now, I have always been more focused on shader development, 3d character rigs, solid modeling, and world design. Thank you so much for taking the time to provide this valuable feedback! All of it was in Unity engine.

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Visual Shader Editor is back

Mircosoft Game Dev

After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not confident in writing shader code to create complex shaders.

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? pipeline/passes :Related scripts pipeline/resources/effects :Related shaders pipeline/resources/materials :Related materials Pass Code Next, we’ll ignore all principles and details for now, quickly implement a grayscale effect, and grasp the workflow.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? pipeline/passes :Related scripts pipeline/resources/effects :Related shaders pipeline/resources/materials :Related materials Pass Code Next, we’ll ignore all principles and details for now, quickly implement a grayscale effect, and grasp the workflow.

Shaders 52
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Noob question about scripting animation

Cocos

Most of my time working in cocos has been devoted to shader work. I have intermediate knowledge with C# and have worked in “another popular engine” for years but Cocos is brand new to me. So, I am trying to create a card flip effect.

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Core: Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script ( GH-71142 ). Shaders: Several shader preprocessor parser fixes and improvements ( GH-72058 ).

Beta 106