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[Tutorial] Inner Outlining Effect for 2D Sprites

Cocos

Inner Outlining Effect for 2D Sprites Original: [link] Author: BitByBit Preface When it comes to outlining, there are various implementation methods, especially for 3D outlining, which can be easily found online. However, 2D outlining topics are relatively scarce. Outlining can be categorized into inner outlining and outer outlining.

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[Tutorial] Inner Stroke Effect for 2D Sprites

Cocos

Inner Stroke Effect for 2D Sprites Original: [link] Author: BitByBit Preface When it comes to outlining, there are various implementation methods, especially for 3D outlining, which can be easily found online. However, 2D outlining topics are relatively scarce. Outlining can be categorized into inner outlining and outer outlining.

Sprite 52
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Sprite Fusion – Easy to Use Map Editor with Godot and Unity Support

Game From Scratch

GameFromScratch.com Sprite Fusion – Easy to Use Map Editor with Godot and Unity Support Today we are checking out Sprite Fusion, a free to use browser based Tilemap editor. Sprite Fusion has integrated export for Unity and Godot, as well as GB Studio, PNG and JSON.

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Color Change of Sprite Renderer

Cocos

Hi, Is there any way to change color of Sprite Renderer Currently , I am using cocos 3.8. I just want to change sprite color tint in runtime, Or if it is possible to do with 3d material so good to know ,how can I achive that.

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Sprite keep aspect

Cocos

muxiandong: Best option: you could add a node above the Sprite node’s hierarchy, treat the node where the Sprite component is located as a separate node, and set the sizeMode property to raw.

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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons.

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Physics and sprite animation dont works

Cocos

Basically the problem is here: sprite->runAction(RepeatForever::create(animate)); If i comment this line, it works. I made a small project to show: GitHub GitHub - paulocoutinhox/axmol-bomb-test Contribute to paulocoutinhox/axmol-bomb-test development by creating an account on GitHub.

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