game global berlin

After two years of successful online events, Game Global is currently building the program for its next in-person summit.

Game Global events are open to game developers, publishers, service providers, and any other stakeholders related to the video game industry. Our main purpose is to provide a safe and open space for localizers, designers, producers, testers, or anyone else in the gaming industry to share their endeavors, successes, practices, and research in a collaborative manner, with the goal of improving the industry through networking, sharing insights, and learning.

An advisory board of professionals from the industry will help us pick the topics and select the best presentations, ensuring relevance. Game Global does not sell speaking slots. Any proposal received with a selling goal will be rejected. We want to provide a safe place where you get to share, learn, and network.

We believe that you, as a presenter, should be able to engage in a continuous conversation with the rest of the attendees. Sessions where only the presenter is allowed to speak, do not belong in our program. During our in-person and online events, we learned that networking is the most important value we can offer you at Game Global and we want to continue to do so.

Do you have a topic innovative enough to engage and challenge our attendees in a discussion during and after the presentation? Have you managed to solve an issue, implement an innovative strategy, or come up with a brilliant idea to make better games? If the answer to any of the above is a yes, you might become one of our presenters! You can submit a proposal for a case study presentation or discussion panel.

Do you have a technical or a very specific industry-related topic you want to discuss with a smaller audience in an interactive setting? Submit your proposal for a workshop!

Topics

Here are the hottest topics we are looking to discuss at our event:

  • Localization, QA, and audio management tools: connecting development to localization, automating tasks, and quality assurance.
  • Localization and QA data: case studies on how to use data to measure quality; how to use data to drive testing; how to use data gathered from consumers; and how to use data to scale. 
  • Automation and AI for content generation and localization in a continuous delivery environment (TTS, STT, MT, and so on).
  • Inclusivity and accessibility in the gaming industry.
  • Setting shared standards for the future of localization (on rates, inclusive language, team management, and so on).
  • Career development and new roles in the video game localization industry.
  • Vendor management and procurement: how to manage suppliers, contracts, track rates, and supplier models, both on the publisher/buyer side and on the vendor side.

Presentation Pointers

  • Choose a catchy title that reflects the synopsis content.
  • Provide a detailed, clear synopsis.
  • Submit fresh material that has not been recently presented at other events.
  • Avoid using your name or your company name in the title.
  • If you propose a case study, we are looking for one with a balanced perspective, ideas that can be implemented, and deals with solving a business problem or challenge.
  • We are particularly interested in workshops and round tables – in a world where conferences have moved online, propose a topic that will make our audience come to Berlin!
  • Avoid a sales pitch. Our program committee will reject it!
  • If you are a vendor, include a client to copresent with you.

Advisory Board: Miguel Bernal-Merino, Gaëlle Caballero, Simone Crosignani, Anca Marica, Nadine Martin, Nadine Monschau

Review of proposals: all papers submitted will be reviewed and evaluated by the Game Global advisory board. Papers will be selected according to relevance and content.

Please submit your main conference presentation proposal by clicking the button below to access the submission form (opens in a new window). Please complete the form and press the “submit” button. You will then see a confirmation when you scroll down. If you have any difficulties with the form, please contact our conference manager, Francesca Sorrentino, to submit your proposal.

KEY DATES

  • Proposal submission deadline: May 10, 2022
  • Notification of accepted proposals: May 20, 2022
  • Rough draft of presentation due: June 3, 2022
  • Final presentation due: June 20, 2022
  • Game Global Digital Summit: July 11, 2022