Q
Anonymous asked:
Given the lost productivity of build times how are game dev companies trying to speed them up? Is it just a matter of shoving as much RAM and CPU cores into the workstations as possible or do things like cloud synching issues put a hard cap on how much throwing money at the problem helps?
A
Notes
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Toh, un post che parla proprio della mia professione. Pensavo non fregasse mai nulla a nessuno.
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- ch40s0w1 said: I don’t know about the game industry but I can tell you in my experience in unfun software development build engineering is more difficult and more important than the actual code writing part.
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Given the lost productivity of build times how are game dev companies trying to speed them up? Is it just a matter of...