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PlayStation London has officially shut down

Game Developer

Over 22 years, PlayStation London broadened PlayStation's appeal with the SingStar games, along with its VR titles Blood & Truth and PlayStation VR Worlds.

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Atari acquires Intellivision brand and over 200 games

GamesIndustry.biz

Atari has a picked up the Intellivision brand name and 200 games from Intellivision LLC. Details on the games were not shared, but Intellivision LLC will continue to develop the Amico games console separately with a license from Atari to distribute games on the platform. The Amico console was originally due to release in October 2020, but a lack of funds has caused a delay to the product and as of November 2023, the firm stated it didn't have the money needed to distribute the machine.

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Voice actor/director Michael Schwalbe “You need the passion for getting good”

PreMortem.Games

Top image: Michael Schwalbe, portrait on his own website. Navigating the landscape of voice acting in the games industry can be daunting, especially in an era where traditional entry-level opportunities are dwindling due to the rise of AI. “The industry is really not in a healthy place at the moment”, says Michael Schwalbe , professional voice actor and director at What He Said Voiceovers.

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Building A Full-Stack Online Game Framework

Cocos

LukeStapley: Server + Client + Frame Sync! Cocos Creator’s latest full-stack online game framework - free and open source! Introduction There have been more and more frame-synchronized online games in recent years, and there are many discussions and debates about the implementation of such games. The developer “One Brick Two Hundred” wrote a frame-synchronized online game framework in TypeScript and used the framework to create an online game demo, which is free to share with you.

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Crank the World: Playdate demo

The Astronauts

You know Playdate, the cute yellow console with a crank? I think I saw it in person last year via Inês, and early this year they started to have Lithuania as a shipping destination, so I got one. And then what would I do with it? Of course, try to make a demoscene demo :) First impressions The device is cute. The SDK is simple and no-nonsense (see docs).

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Iwata's comments in restored 2004 interview look downright prophetic

Game Developer

Two years into being Nintendo's global president, Iwata looks ahead to the company's strategy with the Nintendo Wii and DS, and its console competition.

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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio.

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Gotham Knights Added Multiplayer, but Divides Batman

Game Wisdom

Gotham Knights Added Multiplayer, but Divides Batman Josh Bycer josh@game-wisdom.com Gotham Knights fell into the same position that Arkham Origins did — an attempt by another studio to create a Batman game while Rocksteady was working on one. The original release was met with a mix of frustration and anger … The post Gotham Knights Added Multiplayer, but Divides Batman appeared first on Game Wisdom.

Studios 105
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Whispering Lane: Horror

Indie DB

The horror game Whispering Lane takes you to an abandoned house on Whispering Lane Street. Darkness reigns on the street, and strange noises stir unease among the neighbors. The main character, police officer Jackson Harrowfield, is sent to investigate.

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Rolling Stone launches game vertical with help from Saudi wealth fund

Game Developer

RS Gaming has been launched in partnership with ESL FACEIT Group, which is owned by Saudi state-backed investment fund PIF.

Games 318
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IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more

GamesIndustry.biz

IGN Entertainment has acquired the Gamer Network family of digital brands for an undisclosed sum. As a result of the acquisition, some redundancies have been made across the UK-based organisation. Gamer Network’s publications are GamesIndustry.biz, Eurogamer (including six local language editions) , Rock Paper Shotgun, VG247 and Dicebreaker. The business also holds shares in Outside Xbox, Digital Foundry and Hookshot (which operates Nintendolife, PushSquare, PureXbox and Time Extension ).

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The joy of intergalactic journalism in Times & Galaxy by Copychaser Games

PreMortem.Games

In Times & Galaxy by Copychaser Games , players have the opportunity to experience the thrilling life of a space reporter for the solar system’s most trusted holopaper. However, don’t expect to break any major stories right away, as you begin at the bottom as the first-ever robo-reporter intern. But don’t despair, because the only way from there is up.

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[From the industry] Metaverse studio Karta hires from Tommy Hilfiger, Epic Games and Emperia

Game Development News

Karta, an award-winning metaverse studio pioneering the world of in-game experiential marketing, announces new hires from Tommy Hilfiger, Epic Games and Emperia.

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GameMaker in 2024

Game From Scratch

GameFromScratch.com GameMaker in 2024 GameMaker just outlined new features coming to the seminal game engine GameMaker in 2024 and there are some pretty massive changes on the horizon. Highlight new features coming to GameMaker include: New Code Editor This is actually already available in the GameMaker beta (check it out in action here). This […] The post GameMaker in 2024 appeared first on GameFromScratch.com.

Beta 85
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Ardán launches development fund for Irish indie studios

Game Developer

The IndieDev program will grant £15,000 / €15,000 to the seven studios in the island of Ireland to generate ideas and create game prototypes.

Studios 311
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Helldivers 2 developer Arrowhead names Shams Jorjani as its new CEO

GamesIndustry.biz

Arrowhead Games Studios has named Shams Jorjani as its new CEO, replacing company founder Johan Pilestedt in the role. Pilestedt will remain chief creative officer and chairman. The move follows the smash hit success of Helldivers 2, which has sold 12 million copies since it launched on PS5 and PC in February. Jorjani is a games business veteran and spent 12 years in senior leadership roles at Paradox Interactive.

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How often do game developers miss deadlines/milestones due to unexpected things?

Ask a Game Dev

For developers in the trenches like me or my team, it's a fairly common occurrence that individual contributors will not be able to finish certain tasks by a given deadline. Sometimes the estimates and the actual work needed are nowhere near congruent, sometimes there are dependencies that took longer to work out than expected, sometimes there are unpredictable events like system outages or developers needing to take a medical leave of absence.

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Using rich LLM integrations to power relevance and reliability with Muse Chat

Unity Blog

Unity Muse Chat lets you create real-time 3D experiences within the Editor by assisting with debugging and providing context-aware solutions to issues. Dive into the details of how the LLM pipeline delivers greater relevance and reliability.

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25 Game Engines in 25 Minutes

Game From Scratch

GameFromScratch.com 25 Game Engines in 25 Minutes Today we are going to take a look at 25 different game engines in 25 minutes (ok, 28 minutes…). The only criteria to show up on this list is the engine is primarily 3D and has a world or level editor. If there is interest we may do a similar […] The post 25 Game Engines in 25 Minutes appeared first on GameFromScratch.com.

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Kamaeru: A Frog Refuge hopes to inspire a love for the wetlands

Game Developer

The developers at Humble Reeds talk about how they wove conservationism into the game's mechanics without bogging the them down in the complexities of environmental care.

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PlayStation's London Studio shuts down after over 20 years

GamesIndustry.biz

PlayStation's London Studio has officially closed its doors today. The Sony subsidiary posted an official statement on social media , marking the end of its more than 20-year operations. "For over twenty years London Studio has been home to some exceptionally talented and wonderful people in the games industry," said the studio.

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Rocket! - The Survive Update 1.3.0

Indie DB

Version 1.3.0 is now here with new Game Mode, Weapons, Upgrades, Achievements and more! Starting off with a special 35% Sale on Steam.

Games 71
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The Evolution of DevSecOps with AI for Enhanced Security

Rocket Brush Studio

Explore the integration of AI in DevSecOps, which highlights advanced AI tools and strategies for enhancing cybersecurity. It includes predictive analytics and real-time threat detection, reshaping the future of secure software development.

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Reblium – Unreal Engine Power 3D Character Creator

Game From Scratch

GameFromScratch.com Reblium – Unreal Engine Power 3D Character Creator Today we are looking at Reblium, a new 3D character creator powered by Unreal Engine similar to MetaHuman, but working entirely on your local PC. If you have ever created a character in a video game you have an idea of how to use Reblium. Right now it is in […] The post Reblium – Unreal Engine Power 3D Character Creator appeared first on GameFromScratch.com.

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Obituary: Judgement actor Akira Nakao passed away at age 81

Game Developer

Nakao played the mentor figure Genda in the Judgement series, and previously appeared in Godzilla movies throughout the '90s and early 2000s.

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Sega veterans form publisher-agency hybrid Alibi

GamesIndustry.biz

Sega veterans Jarvis Crofts, Luke Greenaway, and Mark Dallamore have formed a new publisher-agency hybrid, Alibi. Based in London, Alibi draws on the three co-founders' experiences in data analytics, publishing, and more to help support developers in pitching and publishing games. GamesIndustry.biz spoke with two of its founders, CEO Jarvis Crofts and CSO Luke Greenaway, about the formation of Alibi and why they believe a publisher agency hybrid is a sustainable way forward in the industry.

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With Microsoft buying out Activision and IGN buying out Gamer Network both resulting in layoffs I have to ask how do companies avoid acquisition?

Ask a Game Dev

Honestly, there are only two requirements to avoid an acquisition: The studio's controlling stakeholders/majority owners want the company to remain independent and do not want to cash out The company remains financially stable enough not to need a bailout If the studio ownership decides they want to retire or cash out, they will be open to opportunities to sell.

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The Fall of Aether Station QoL update

Indie DB

Nibble & Byte is releasing a jam packed quality-of-life update for their demo release in preparation for their 1.0 release in June.

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Guide to Choosing the Right Summer Coding Class for Your Kids

Real Programming

Every parent wants to prepare their kids today for the world of tomorrow. For many, this means ensuring they understand the digital technology dominating today’s economy, culture, and just about everything else. That’s why online coding classes are so popular, but which one should you take? RP4K has a summer coding class program that lets students take a deeper dive into coding.

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IGN Entertainment buys GamesIndustry, RockPaperShotgun, other Gamer Network outlets

Game Developer

IGN Entertainment has also laid off an undisclosed number of Gamer Network workers in the UK.

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Fragbite declares bankruptcy for developer Fall Damage Studio seven months after acquisition

GamesIndustry.biz

Fragbite Group is filing for bankruptcy for its internal development studio Fall Damage. The Swedish development team had been working on Alara Prime, a free-to-play four-vs-four shooter that was aiming to release this year. However, the studio struggled to sign a publisher for the game. Fall Damage was in discussions with multiple potential publishers, but had "not yet been able to fully complete [the process] within the necessary timeframe," according to Fragbite.

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Hello, can I ask how difficult is for developers to add accessibility features to games? I am aware it probably varies by type. Recently, I asked if a sound only minigame in one video game could be reworked to add visual cues, as I am deaf. Lot of other fans harped on me its too much work for little gain, too difficult, that it takes away precious developers time, etc. So now I wonder how complicated such thing actually is and how devs view it. Thank you.

Ask a Game Dev

They're not wrong in that building such things isn't free. However, you're also right in that we on the dev side should be thinking about better ways of doing this - there isn't only one solution to these problems. Whatever final solution we implement doesn't have to be the most expensive means of doing so. It's actually up to us to think of better/more efficient ways of doing the things we want to do.

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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?

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RSM sponsoring Ongoing Innovation at this year’s MCV/DEVELOP Awards

Game Development News

RSM, which offers tax and auditing services to numerous businesses, not least those in the games industry, is proud to be sponsoring this year’s MCV/DEVELOP Ongoing Innovation award. Ongoing Innovation is one of a number of new categories introduced for the 2024 MCV/DEVELOP Awards.