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Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive

Game Developer

The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. What more could you ask for?

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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing.

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Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding. Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Develo

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Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

I've actually worked on and shipped more than one annual sports title over my career and I want say for the record that the idea that annual sports titles are "mostly minor tweaks and roster changes" is absolutely and categorically false. Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. As he delves deeper and deeper into the rabbit hole, the real and surreal merge in a nightmarish world filled with weird creatures and deadly secrets. Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game.

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Fallout Shelter's daily revenue rockets to $80,000 after TV show debut

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Fallout TV series grabbing headlines and attention across the industry, data from mobile analysis firm Sensor Tower shows the impact it is having on the video games. Collated by Layer Licensing and shared with GamesIndustry.biz , the data shows that daily revenue for mobile spin-off Fallout Shelter rose from just over $20,000 on April 10, 2024 (the day the show debuted) to $80,000 by April 13.

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

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The Stairway 7 Announced

Indie DB

The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop of stairways with a cat and you have to observe your surroundings carefully to reach the exit. Anomalies are watching, and ready to hunt you down. Don't take.

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How Fika Productions set sail with their peer-to-peer multiplayer hit Ship of Fools

Unity Blog

Learn how Fika Productions overcame development hurdles to transition Ship of Fools from a local couch co-op into an engaging multiplayer roguelite.

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UK games market grew 4.4% to £7.82bn in 2023

GamesIndustry.biz

UKIE published its latest Consumer Market Valuation Report, showing that the UK games market was worth £7.82 billion in 2023, a 4.4% increase compared to 2022's revised total of £7.49 billion. While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022.

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

CG Spectrum's very own Nicklas Byriel, Department Head of 3D Visualization , recently participated in an expert panel on Chaos Unboxed, presented by Chaos Group. Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process.

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Slay the Spire devs followed through on abandoning Unity

Game Developer

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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GolfGambit: Mini-Golf with a Twist!

Indie DB

GolfGambit is an electrifying mini-golf experience with a twist! Strategize and set traps before each round to gain the upper hand or throw off your opponents. Get ready to unleash chaos on the green with GolfGambit!

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Possibility Space shuts down

GamesIndustry.biz

Possibility Space has shut down, according to former employees. News of the developer's demise was posted by a former employee on social media , and confirmed separately to GamesIndustry.biz by another developer impacted by the closure. The closure comes just weeks after parent company Prytania Media formally shut down its Crop Circle Games studio.

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GeoGen – Procedural Terrain and Planet Generator

Game From Scratch

GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer. GeoGen is currently still in alpha (although it is available for sale) and graph based workflow for creating landscapes and planets.

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Gamer Deep Lore, Exhibit #1. The D&D "Blue Book"

The Bottom Feeder

This book caused more kids to worship satan than KISS and Lord of the Rings put together. (I am hoping to do these for a while, because I have a ton of olde gaminge crappe, and going through it is a lot of fun. I’ll put them on Twitter and then put expanded versions here. I hope you enjoy these deep dives into the beginning of the medium.) This was the first D&D book I ever owned.

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Warren Spector says the next logical step for immersive sims is multiplayer

Game Developer

The Deus Ex director is still taking inspiration from tabletop with Otherside Entertainment's Thick as Thieves.

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Monster Mop Up Demo 2.0

Indie DB

[London, United Kingdom- April 5th, 2024] Terahard Studios is excited to announce the launch of Monster Mop Up’s Demo 2.0 on Steam. Monster Mop Up is a cozy cleaning simulation game with fluffy creatures in need of rescue. The updated demo contains.

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Why it's become harder to raise investments in mobile game development in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During the pandemic, the margins in the mobile games market continued to grow, surpassing expectations. Even after the initial surge, the market remained attractive despite a slight decline in growth, enabling high margins or significant returns when selling a share. However, the current situation is more nuanced.

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Smash Indie Hit Sequel Slay the Spire 2 Made with Godot

Game From Scratch

GameFromScratch.com Smash Indie Hit Sequel Slay the Spire 2 Made with Godot The sequel to the smash hit indie deck building game Slay the Spire was just announced at the Triple-I showcase. The reason why this is relevant to game developers is MegaCrit are one of the many developers that spoke out after the Unity runtime pricing change releasing the following statement: […] The post Smash Indie Hit Sequel Slay the Spire 2 Made with Godot appeared first on GameFromScratch.com.

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Spellstorm’s Breakthrough Rule

Keith Burgun

While it is occasionally possible to have a design come together right away, there are times when you need to toil over a design for some time before something changes, and only then will the system start to shine. Many times, this change comes in the form of a breakthrough rule that unlocks the potential of a system. With the Kickstarter right around the corner , I’d like to talk about Spellstorm’s breakthrough rule, one that made the game significantly more fun to play, and why tha

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How to build branching narrative without breaking the bank

Game Developer

Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.

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BloodDome99 - ‘80s arcade twin-stick

Indie DB

Retro Twin-Stick arena shooter, BloodDome99, to release an update including 4 new weapons, 6 new perks, 8 new difficulty modifiers and more!

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Take-Two laying off 5% of staff

GamesIndustry.biz

Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year. "As part of these efforts, the company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs," Take-Two explained in an SEC filing stating that the board of directors approved the new program today.

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Designer Notes 81: Jake Solomon – Part 2

Designer Notes

In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.

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Unity Asset Bundles tips and pitfalls

Unity Blog

Learn about lesser-known aspects of Asset Bundles, with a focus on game performance, memory runtime usage, and general compatibility.

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