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Fallout games double in player count after Prime series premiere

Game Developer

The Fallout TV show has understandably renewed interest in the series and spurred players to check out the games.

Games 264
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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

Fantasy 141
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Slay the Spire devs followed through on abandoning Unity

Game Developer

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

Indy 362
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing.

Games 104
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Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

I've actually worked on and shipped more than one annual sports title over my career and I want say for the record that the idea that annual sports titles are "mostly minor tweaks and roster changes" is absolutely and categorically false. Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

Retail 122
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The Magic of ‘Legend Of Mushroom’

Deconstructor of Fun

Guest Post by Ken Landen , an experienced figure in the gaming industry, currently serves as the CEO and Co-Founder of a startup that's currently in stealth mode. With a career dating back to 2012, Ken has contributed to renowned gaming companies such as Blizzard, Scopely, and Kongregate. Now, he's embarking on a new venture, eager to bring fresh ideas and innovation to the gaming world.

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Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding. Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Develo

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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. As he delves deeper and deeper into the rabbit hole, the real and surreal merge in a nightmarish world filled with weird creatures and deadly secrets. Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game.

Dev 104
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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 87
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How Fika Productions set sail with their peer-to-peer multiplayer hit Ship of Fools

Unity Blog

Learn how Fika Productions overcame development hurdles to transition Ship of Fools from a local couch co-op into an engaging multiplayer roguelite.

Co-op 108
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How to build branching narrative without breaking the bank

Game Developer

Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.

Build 318
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UK games market grew 4.4% to £7.82bn in 2023

GamesIndustry.biz

UKIE published its latest Consumer Market Valuation Report, showing that the UK games market was worth £7.82 billion in 2023, a 4.4% increase compared to 2022's revised total of £7.49 billion. While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022.

Console 114
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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

The creator of the ‘open world lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. Expect cosmic storms and massive space monsters to try to take a bite out of your spaceship. “I find something that doesn’t belong in space normally, and then I put it in space.

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Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

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GolfGambit: Mini-Golf with a Twist!

Indie DB

GolfGambit is an electrifying mini-golf experience with a twist! Strategize and set traps before each round to gain the upper hand or throw off your opponents. Get ready to unleash chaos on the green with GolfGambit!

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Avalanche Studios devs form bargaining agreement with Swedish unions

Game Developer

Avalanche Studios CEO Stefanía Halldórsdóttir said the bargaining agreements help the studio "[become] one of the best workplaces in the games industry.

Studios 279
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Possibility Space shuts down

GamesIndustry.biz

Possibility Space has shut down, according to former employees. News of the developer's demise was posted by a former employee on social media , and confirmed separately to GamesIndustry.biz by another developer impacted by the closure. The closure comes just weeks after parent company Prytania Media formally shut down its Crop Circle Games studio.

Media 130
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Smash Indie Hit Sequel Slay the Spire 2 Made with Godot

Game From Scratch

GameFromScratch.com Smash Indie Hit Sequel Slay the Spire 2 Made with Godot The sequel to the smash hit indie deck building game Slay the Spire was just announced at the Triple-I showcase. The reason why this is relevant to game developers is MegaCrit are one of the many developers that spoke out after the Unity runtime pricing change releasing the following statement: […] The post Smash Indie Hit Sequel Slay the Spire 2 Made with Godot appeared first on GameFromScratch.com.

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Picking Apart Baldur's Gate 3, Part 2 (Talkin' 'Bout D&D)

The Bottom Feeder

I’ve been doing some thinking and I’ve got some ideas to improve Dungeons & Dragons. One. Whenever Shadowheart’s not in the game, all the other characters should be asking, “ Where’s Shadowheart ?” It's always a huge holiday for me when a turn-based, story-heavy RPG manages to break through and be popular with the Normals.

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Spellstorm’s Breakthrough Rule

Keith Burgun

While it is occasionally possible to have a design come together right away, there are times when you need to toil over a design for some time before something changes, and only then will the system start to shine. Many times, this change comes in the form of a breakthrough rule that unlocks the potential of a system. With the Kickstarter right around the corner , I’d like to talk about Spellstorm’s breakthrough rule, one that made the game significantly more fun to play, and why tha

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EA raising price of EA Play subscription

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts is increasing the price for its EA Play subscription service, GamesIndustry.biz understands. The standard EA Play tier will increase from $4.99 / £3.99 per month to $5.99 / £5.99, with the annual fee rising from $29.99 / £19.99 to $39.99 / £35.99.

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You often talk about budget in your answers, so I was curious about something. Is it possible for the company to run out of budget before devs could complete the game as they initially planned, so that they have to wrap up all the pending storylines as best as they can even if incomplete? Talking specifically about massive story driven games with a lot of important characters having long storylines such as The Witcher 3, Final Fantasy 7 Rebirth, the Mass Effect series, etc.

Ask a Game Dev

It has certainly happened in the past, though not necessarily specifically the narrative part of the game. Many games are pushed to launch without development being as far as they want it to be due to reasons like hitting their budgetary limit and needing to recoup some of the investment. Our estimates are only estimates after all, sometimes we run into unforeseen problems and things take longer than expected.

Dev 67
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A look ahead at spatial computing with Owlchemy Labs

Unity Blog

Unity sits down with Andrew Eiche, CEOwl of Owlchemy Labs, to discuss spatial computing and tips for porting a game to Apple Vision Pro.

Games 96
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Designer Notes 81: Jake Solomon – Part 2

Designer Notes

In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.

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Ascendant Studios has reportedly furloughed majority of its staff

Game Developer

The Immortals of Aveum studio has allegedly let go of "nearly 30" of its staff that remained after its layoffs in August 2023.

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Taking layoffs too lightly | This Week in Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. This industry takes layoffs too lightly.

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 64
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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. The main design inspiration here is obviously Gone Home , with a central family-based ambient narrative, household duck homages, and gradually unlocked doors. Many would also compare this to The Witness' soft visual style and sprawling sunny gardens.

Puzzle 69
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Gust of Wind optimizations

Indie DB

I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.

Games 82
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IO Interactive recruits Ubisoft alum Rodrigo Santoro for James Bond project

Game Developer

Santoro's previous work includes immersive sim-like games like Avatar: Frontiers of Pandora and the Crysis sequels, and the first two Division titles.

Games 269
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Apple denies violating court order over alternative payments

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Apple has disputed Epic Games' claims that it is violating the court order from the 2021 antitrust trial between the two companies, and has called on a federal judge to reject the Fortnite firm's request to hold Apple in contempt of court. In a filing to Judge Yvonne Gonzales Rogers, spotted by Reuters , the iOS firm insisted it takes the court's orders "very seriously," and detailed the changes it has made since both A

Games 89
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GameMaker Gets a New Code Editor

Game From Scratch

GameFromScratch.com GameMaker Gets a New Code Editor In the just released GameMaker Beta 2024.400 a major new feature is the addition of Code Editor 2.0. By default you will need to enable the code editor by going to File->Preferences (or Ctrl + Shift + P), then locating the Code Editor 2 selection and enabling the feature: New […] The post GameMaker Gets a New Code Editor appeared first on GameFromScratch.com.

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Does it take much work/money to edit cutscenes once finished? Like, you develop a cutscene but then you decide to change details like background, music, clothes, facial expressions of the characters or even add to the scene a character who originally wasn’t supposed to be there. How often does this happen?

Ask a Game Dev

The cost of making changes entirely depends on how expensive the individual changes are to make. That is generally dependent on how many people are needed to do the work to make those changes. Once upon a time, back when all cutscenes were pre-rendered FMV, it was tremendously expensive to make changes because making any small change required re-rendering the entire video which was enormously expensive.

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Plague: London 1665 - DEMO out

Indie DB

Unearth secrets in 1665 London's eerie streets. Immerse yourself in our free Plague: London 1665 demo. Discover the city's darkest hour.

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