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Treyarch co-founder pleads guilty to crashing drone into firefighting plane during LA fires

Game Developer

Under his plea deal, Akemann will pay the $65,000 repair bill for the Super Scooper plane and perform 150 hours of community service for wildfire relief.

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says.

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Paradox acquires Haemimont Games

GamesIndustry.biz

Paradox Interactive has acquired Bulgarian developer Haemimont Games for an undisclosed amount.

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Ale Abbey update

Indie DB

New icons, eye-catchy Brewing UI & Custodians; keepers of the flame update.

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Get Started with Neural Rendering Using NVIDIA RTX Kit

Nvidia

Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in. Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion.

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Iron Galaxy lays off 66 developers in 'last resort' lifesaving effort

Game Developer

The longtime support developer hoped to withstand this winter's wave of industry layoffs, but 'ran out of room' to survive.

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Angel Investor Joakim Achrén • Should founders take a market salary?

PreMortem.Games

Joakim Achrn helps founders build successful games companies. Hes the lead of an angel syndicate specifically for games and an investor himself. To follow his work, subscribe to elitegamedevelopers.com/newsletter When Joakim Achrn posted on LinkedIn that founders shouldnt take a market salary, and added: If you need a high salary now, maybe startup life isnt right for you, right now, he ignited a fierce online discussion.

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DREAMOUT – Coming Soon!

Indie DB

Explore a surreal world with a drunken alpaca! Solve puzzles, fish out the unusual items.

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Lua Game Engines in 2025

Game From Scratch

GameFromScratch.com Lua Game Engines in 2025 Today we have compiled a list of the best Lua game engines and game frameworks (and a few miscellaneous game development options) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have The post Lua Game Engines in 2025 appeared first on GameFromScratch.com.

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nDreams opens new VR studio after shuttering two others

Game Developer

The company's latest opening, Compass, has been unveiled following the closure of nDreams Studio Orbital and nDreams Studio.

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The Struggles of Studying Game Design

Game Wisdom

The Struggles of Studying Game Design Josh Bycer josh@game-wisdom.com It’s a new year and that means it’s time to once again ponder the nature of game design. Given all the YouTubers, streamers, and now even professors teaching design, you may think that the act of studying games has become … The post The Struggles of Studying Game Design appeared first on Game Wisdom.

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$1bn revenue not enough to offset Meta's AR/VR Reality Labs' $4.4 billion loss

GamesIndustry.biz

Meta has published its earnings report for the three months ending December 31 2024, and despite $1.08 billion in revenue from its Meta Quest hardware, it has recorded a loss of $4.97 billion in its AR/VR Reality Labs division.

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New Release: 0 A.D. Alpha 27: Agni

Indie DB

Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 27: Agni.

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Scrap – Raylib Powered Visual Programming Language

Game From Scratch

GameFromScratch.com Scrap – Raylib Powered Visual Programming Language There is a new Visual Programming language available, Scrap. It is a free and open source (GPL v3 licensed) project that is heavily inspired by the Scratch programming language, which was made using the excellent C/C++ Raylib game framework. The big difference between Scrap and Scratch is a focus on The post Scrap – Raylib Powered Visual Programming Language appeared first on GameFromScratch.com.

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Forget E3: The ESA is back with a new video game conference for 'changemakers'

Game Developer

Leaders from Microsoft, Sony, Nintendo, Take-Two, Ubisoft, and more will be in attendance.

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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

The short answer is because s**t rolls downhill. For a longer and more nuanced answer, there's multiple factors to consider. The main issue is that the company is trying to cut costs immediately. This is usually for two major reasons: Reassure investors to keep them from dumping the stock and driving down the company's value Save as much money as they can from their current stockpile for other projects still in development.

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Nintendo lowers FY forecast as sales drop 31% to $6.1bn

GamesIndustry.biz

Nintendo has released its financial results for the nine months ending December 31, 2024, recording a continued decline in hardware and software sales as the firm prepares for the release of the Switch 2 this year.

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Poltergeist Prodigy announced

Indie DB

Solo developed indie game Poltergeist Prodigy, a first-person haunting game where you delight in being a mischievous ghost, has been announced.

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Death by Scrolling

Grumpy Gamer

First screen shot from my new game called Death by Scrolling. I started working on this game back in 2019. It started out great and everybody I showed it to loved it, but it was simple. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it. Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team.

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Report: ProbablyMonsters conducting more layoffs after pledging to build 'stable home for developers'

Game Developer

Social media posts from impacted employees indicate more jobs have been placed on the chopping block.

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Godot Tactics RPG – 13. Ability Range

The Liquid Fire

7thSage again. Welcome back. This time we’ll be expanding upon pathfinding from earlier in the series and creating some different range options for our attacks. While some attacks might be a simple distance like our movement, other attacks might use a pattern such as a line or a cone. I did break from the original lessons on the specific formulas used in the different range options, but in the process I tried to add some additional functionality, and added a few new shapes.

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Voldex acquires Roblox title Brookhaven

GamesIndustry.biz

User-generated content (UGC) studio Voldex has acquired the Roblox life simulation game Brookhaven.

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Field of Heroes Closed Alpha is Live!

Indie DB

Sharpen your weapons, prepare your magic & join the biggest online soccer brawl.

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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Demonstrating the extreme scalability of Amazon GameLift , Amazon Web Services (AWS) has benchmark tested support for up to 100 million concurrent users (CCU) for a single gamea groundbreaking feat for the AWS managed solution. Amazon GameLift alleviates developers game server hosting concerns by dynamically scaling backend resources. The test also showcased how Amazon GameLift can add 100,000 players to a game each second and spin up more than 9,000 new compute instances each minute.

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EA says Dragon Age 'underperformance' justifies decision to prioritize 'highest-potential opportunities'

Game Developer

'Q3 was not the financial performance we wanted or expected'

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? Youre not imagining things, its only been a week since our last release. The team is fully in the swing of getting release-blockers merged, so were able to expedite output. Whats more, our community has been on the ball with submitting regression reports; thanks to everyone whos involved themselves! While progress has been at a rate were all excited about, its not over yet!

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Sumo Group to refocus business on "development services for partners"

GamesIndustry.biz

Sumo Group has announced it will be refocusing its business to cater "exclusively on development services for partners", resulting in a restructure and potential layoffs.

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Mercatorio Season 3

Indie DB

Mercatorio season 3 kicks off tomorrow, Saturday February 1st. The medieval trade and economy simulator with true markets is getting more products to produce and trade, new places to produce them, more ways to upgrade buildings, more influential apprentices.

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Hi, Veilguard dev here. Your analysis of the “”“restructuring”“” is pretty spot on. One small clarification: not doing DLC wasn’t a game team decision, it was an executive or business decision. A lot of us were begging to do DLC and longer term support.

Ask a Game Dev

My sympathies for your situation. I'm not surprised at all. I've always been a proponent of post-launch game support. DLC and continued support is a great training ground for juniors and mid-levels to level up their skills on lower-stakes content and features and post-launch content has a notably less brutal delivery schedule. I thought it was a big gamble when Veilguard marketing announced that there wouldn't be any post-launch content.

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Konami upgrades revenue forecast after Silent Hill 2 remake sells over 2 million copies

Game Developer

The Japanese publisher said Bloober Team's remake is exceeding expectations.

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Top 10 Best Cloud Testing Companies in the USA in 2025

Rocket Brush Studio

Discover the top 10 cloud testing companies in the USA. QASource leads with 24+ years of expertise, offering AI-driven, scalable, and cost-effective solutions, ensuring high-quality cloud applications.

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Konami revises forecasts as profits increase 38% to $560m

GamesIndustry.biz

Konami has released its financial results for the nine months ending December 31, 2024, during which revenues increased 22% to ¥310.8 billion and profits rose 38% to ¥87.1 billion.

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Deathbloom: Chapter 1

Indie DB

A large update has just been uploaded that revisits Deathbloom: Chapter 1 and cleans up a lot of things!

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Fyrox Rust Game Engine 0.36 Release

Game From Scratch

GameFromScratch.com Fyrox Rust Game Engine 0.36 Release The Rust-powered Fyrox game engine just released Fyrox 0.36, their biggest release to date. Fyrox is the closest thing to a Rust powered Unity game engine you will find. This open-source rust game engine saw improvements across the board, as well as new features such as a new project manager, The post Fyrox Rust Game Engine 0.36 Release appeared first on GameFromScratch.com.

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Update: Hi-Rez lays off devs, ends development for three games

Game Developer

Developers across Smite's design, production, and esports teams have been impacted by Hi-Rez's latest reductions.

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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isnt busy crafting and designing killer features, youll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

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Steam now warns players if early access games have been abandoned

GamesIndustry.biz

Steam now warns players when games released in early access have not been recently updated.

Games 103