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Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up

Game Developer

Unity appears to have quietly backtracked over how it intends to handle subscription service fees, and that's a cause for concern.

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Polyarc leaps into multiplayer VR with Glassbreakers: Champions of Moss

PreMortem.Games

After delivering two of the most highly rated VR adventures with Moss Book One and Book Two, Polyarc now tries its hand at a competitive multiplayer VR game with GlassBreakers: Champions of Moss. It’s a free to play, 1v1 real-time battler with plenty of opportunities for tactics, magic and power. Seattle, USA-based studio Polyarc showcased the highly immersive nature of VR earlier with their popular puzzle platformer Moss.

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Video game and console sales jump in Europe during August | European Monthly Charts

GamesIndustry.biz

10.7 million video games from AAA publishers were sold across Europe last month, GSD data reports. That's a rise of nearly 29% over August last year. It's an impressive result, especially as the big game of August - Baldur's Gate 3 - is not counted in this data as publisher Larian is not part of the GSD panel. Instead, FIFA 23 is No.1. The football game saw a particularly big spike in sales on Nintendo Switch, as the game was on offer via the Nintendo eShop.

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Re-Logic Make Huge Donation To MonoGame

Game From Scratch

GameFromScratch.com Re-Logic Make Huge Donation To MonoGame Perhaps the most uplifting story resulting from the Unity Runtime Fee fallout, was the announcement yesterday that Re-Logic, the maker of Terraria would be supporting Godot and FNA with large monetary donations. FNA is actually a fork of another popular open source game development project, MonoGame.

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The Art of The Creator: Designs of Futures Past

Concept Art World

Concept Art World The Art of The Creator: Designs of Futures Past Dive into the making of The Creator, an original science fiction adventure from director Gareth Edwards (Rogue One: A Star Wars Story, Godzilla), with this deluxe behind-the-scenes book. Amid a war between humankind and rampant artificial intelligence in the not-too-distant future, Joshua (John David Washington) is recruited to hunt down and kill the Creator, the elusive architect of the advanced AI.

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Unity developer group dissolves after company "completely eroded trust"

Game Developer

The Boston Unity Group no longer want their name tied to Unity after the company's recent business moves, and are calling it quits to focus on the city's larger community of developers.

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UK preliminarily approves Microsoft's acquisition of Activision Blizzard

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox At a glance The UK's Competition and Markets Authority has taken a significant step forward in approving Microsoft's proposed acquisition of Activision Blizzard, and aims to make a final decision by October 6.

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Unity Announce Massive Pricing Changes

Game From Scratch

GameFromScratch.com Unity Announce Massive Pricing Changes Unity started a firestorm off a week ago when they announced a poorly thought out and overreaching Unity Runtime Fee and to say that Unity developers didn’t like it would be a bit of an understatement. This was back on September 12th and finally on September 22nd they have announced … Unity Announce Massive Pricing Changes Read More The post Unity Announce Massive Pricing Changes appeared first on GameFromScratch.com.

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An open letter to our community

Unity Blog

An open letter from Marc Whitten to the Unity community in September 2023.

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Unity apologizes to devs, reveals updated Runtime Fee policy

Game Developer

Unity's updated Runtime Fee will no longer apply to games made on Unity Personal, and will only apply beginning with the next LTS version of Unity.

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Why it took Abbey Games a decade to come up with a sequel to debut hit Reus

PreMortem.Games

Dutch indie game developer Abbey Games has been on quite the journey since the release of their breakout hit, Reus , a decade ago. The studio has experienced the sweet taste of critical and commercial success but also suffered through disappointing sales results. Now, after a long wait, Abbey Games is back in action with the sequel Reus 2. Co-founder Adriaan Jansen reflects on the journey Abbey Games has taken since the release of the original Reus , stating, “We created 3 games in 10 yea

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Bandai Namco: "Every publisher has to focus more on their own expertise"

GamesIndustry.biz

2022 was a stellar year for Bandai Namco thanks to Elden Ring's critical and commercial success. As a result, 2023 felt like it was all going to be about maintaining that momentum. When we ask Bandai Namco Europe CEO Arnaud Muller about how well the company has managed to rise to that challenge this year, he first points to Elden Ring's DLC, the Shadow of the Erdtree, announced earlier this year and due to release soon.

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Swift Programming Language for Godot using SwiftGodot

Game From Scratch

GameFromScratch.com Swift Programming Language for Godot using SwiftGodot Miguel De Icaza, the founder of Xamarin and Ximian before that, the creators of the Mono cross platform C# development platform as well as the GNOME Linux desktop, has just brought Swift programming language support to the Godot game engine. Using GDExtension, the Godot 4.x extension mechanism used by other … Swift Programming Language for Godot using SwiftGodot Read More The post Swift Programming Language for Godot

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Release candidate: Godot 4.1.2 RC 1

Mircosoft Game Dev

It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.

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Challenges in porting to Nintendo Switch - How Pingle Studio ported Five Nights at Freddy's: Security Breach

Game Developer

Vladyslav Popushoi, Project Lead of the UE4 Department at Pingle Studio, shares his team's experience with their successful port of the PC version of Five Nights at Freddy's: Security Breach to Nintendo Switch.

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At the Dream End 2

Indie DB

Hello, gamers and fans of the "At the Dream End" series! We're thrilled to share some updates about the upcoming release of "At the Dream End 2" (ATDE2). While we're putting the finishing touches on the upgraded demo, we'd like to give you a sneak peek.

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UK minister defends CMA's decision to block MS/ABK

GamesIndustry.biz

UK business minister Kemi Badenoch has defended the Competition and Market Authority's decision to block the Microsoft-Activision deal. As reported by Reuters , the UK government's Secretary of State for Business and Trade was questioned about Microsoft president Brad Smith's comment that the CMA block was "bad for Britain" and that the CMA has a "flawed understanding" of cloud streaming services.

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Designer Notes 78: Trent Kusters – Part 1

Designer Notes

In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.

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An Overview of Using AI for Next-Generation Data Security

Rocket Brush Studio

AI and machine learning are game-changers in security testing, empowering teams to stay ahead of emerging threats. Automated scans and intelligent test inputs ensure robust and resilient security.

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Embracer has conducted layoffs at Tomb Raider dev Crystal Dynamics

Game Developer

Embracer continues to enact layoffs at its various subsidiaries, with the newest round said to be hitting various departments at Crystal Dynamics.

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Battle For Dune: War of Assassins

Indie DB

In this Battle for Dune: War of Assassins Update we discuss the new Infantry Outline System, finally adding Bloom to the game and our Game Night!

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The plans for Lies of P

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox As a AAA single-player Souls-like, Lies of P is a leap into uncharted territory for both its publisher, Neowiz, and developer, Round8 Studio. Speaking with GamesIndustry.biz , executives with the studio and its parent explain that they at least started with something familiar by basing the game on the story of Pinocchio.

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Maintenance release: Godot 3.5.3

Mircosoft Game Dev

It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.

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Introduction to Defold for Unity Developers

Game From Scratch

GameFromScratch.com Introduction to Defold for Unity Developers With all the recent controversy surrounding Unity since their ill advised runtime fees more and more Unity developers are expressing their outrage. Increasingly many of those Unity developers have expressed a desire to move to a different game engine (many of our recommendations are available here).

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Unity exec admits company wasn't "listening enough" to devs over Runtime Fee

Game Developer

Unity Create president Marc Whitten admitted that a year after promising to "talk more" with developers, the company still hadn't done enough listening.

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Beyond Contact Scifi Survival

Indie DB

Beyond Contact is an innovative science fiction survival crafting game that features a top-down art style inspired by pulp science-fiction comics, providing a distinct visual aesthetic.Offering players the option to engage in a narrative-driven Story.

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Unity kills Runtime Fee for Personal users, offers rev share for others

GamesIndustry.biz

Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a blog post , starting with the removal of the Runtime Fee for any games built on a Unity Personal license. Additionally, the company is changing some of the Unity Personal terms.

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[FOR HIRE] Game Development studio with 5+ years offering external development services

Cocos

Hey everyone, I’m with Yellow Panda Games , we are a brazilien game development studio with over 5 years of history. We’ve developed web games for Netflix, mobile games for Giga Gloob, art assets for major games and much more. We offer Art, Development and QA services. We can also develop games from scratch. Here are a few more infos on what we can help you with: Development Tools: Unity, Unreal, Cocos Creator, Construct, Phaser, PlayCanvas, AFrame, 8th Wall Platforms: Windows, Mac, Andr.

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Best of Synty Game Dev Assets Humble Bundle

Game From Scratch

GameFromScratch.com Best of Synty Game Dev Assets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty GameDev Assets Bundle. This bundle if a huge collection of low polygon style game art packs from Synty. The assets come in both Unity and Unreal Engine formats, as well as raw asset form making … Best of Synty Game Dev Assets Humble Bundle Read More The post Best of Synty Game Dev Assets Humble Bundle appeared first on GameFromScratch.com.

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Design lessons from the procedural puzzle pieces of Remnant II

Game Developer

Remnant II creative director David Adams discusses the path to making games as replayable as possible through procedural generation.

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Introduction to Sherman Commander

Indie DB

Let's kick things off at square one, shall we? We're about to shed some light on what the game actually is about.

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The current state of games investment

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox While the games industry benefited from a surge of interest and investment during the pandemic, the market correction and global economic uncertainty means the environment for seeking finance has changed dramatically in just a couple of years. At last month's GamesIndustry.biz Investment Summit in Seattle, a panel of experts discussed the investment landscape at the moment – a conversation we will continue at the

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Space is not allow in game name

Cocos

Currently the editor build windows do not allow space character, so i need to update app_name in ProjectNamebuildandroid-001projresvaluesstrings.xml after build project then compile. Is it normal or i do something wrong?

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The Transformational Power of AR and VR in Gaming 

iXie gaming

As technology advances, new solutions have emerged in the gaming industry. Some highly transformative technologies introduced in gaming are augmented reality (AR) and virtual reality (VR). AR/VR game development has revolutionized how we create and interact with games, introducing a more immersive experience. AR overlays digital information onto the actual world, improving our perception.

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