Trending Articles

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Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

Game Developer

'Unity must do better in how they treat their workers in hard times.

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Ubisoft revenues decline 31.4% to €990m

GamesIndustry.biz

Ubisoft has released its financial results for the nine months ending December 31, 2024, reporting significant declines in revenues and net bookings.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Their latest project, Parallel Experiment, is their most ambitious title yet. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020. “The initial idea was very simple and primitive, we just wanted to make a game

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The Backrooms 1998

Indie DB

Console players can look forward to heart-pounding gameplay as The Backrooms 1998 lands on PlayStation, Xbox, and Nintendo Switch. For PC players, the full release is coming to Steam as well. You can wishlist the game on PlayStation and Steam right now.

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Looking Back (and Forward) at the Success of Vampire Survivors

Game Wisdom

Looking Back (and Forward) at the Success of Vampire Survivors Josh Bycer josh@game-wisdom.com It has been about four years since the release of Vampire Survivors blew up the indie space, created the “bullet-heaven” genre, and developers have been chasing after its success. With the latest DLC inspired by Castlevania , I jumped back … The post Looking Back (and Forward) at the Success of Vampire Survivors appeared first on Game Wisdom.

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Crytek laying off 15 percent of workforce and placing Crysis 4 on hiatus

Game Developer

The company intends to focus on expanding extraction shooter Hunt: Showdown 1896.

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Jumpship co-founder reacquires studio from Thunderful

GamesIndustry.biz

Jumpship co-founder Dino Patti has reacquired the studio following layoffs at Thunderful last November , in addition to obtaining shares in Viewfinder developer Sad Owl Studios.

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Astrumis - Survive Together

Indie DB

Mission Control has received a major overhaul based on player feedback to boost engagement and strategy, giving him a little more to do!

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More Layoffs and Restructuring at Unity

Game From Scratch

GameFromScratch.com More Layoffs and Restructuring at Unity After several years of layoffs following their 2020 IPO that cumulated in the ousting of CEO John Riccitiello, it had seemed that Unity was finally on solid footings going forward. Under new CEO Matthew Bromberg the state of Unity seemed to be heading in the right direction. Unfortunately, as reported The post More Layoffs and Restructuring at Unity appeared first on GameFromScratch.com.

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Did you know the top brass at ARMA and DayZ studio Bohemia Interactive bought a 'disinformation outlet' in 2023?

Game Developer

The owners of the company behind the ARMA series and DayZ now own a Czech outlet accused of publishing disinformation and pro-Russia talking points.

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Inaugural Olympic Esports Games will now take place in 2027

GamesIndustry.biz

The inaugural Olympic Esports Games will now take place in 2027.

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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

In todays competitive gaming landscape, delivering a seamless multiplayer experience is crucial for an optimal game play experience. Game developers face numerous challenges in managing game servers such as scaling servers to meet player demand, managing game deployment pipelines and optimizing server fleets for costs. From initial development to scaling for global player bases, Amazon GameLift addresses these challenges by providing robust server hosting and scaling solutions.

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Nexus Overdrive - First Mechanics

Indie DB

This is the first devlog, about 2.5d, being a boomer shooter gamer, mechanics, etc.

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s&dBox Game Engine by Facepunch

Game From Scratch

GameFromScratch.com s&dBox Game Engine by Facepunch Today we are checking out s&dBox, a new “game engine” and spiritual successor to Gary’s Mod by Facepunch (who also created the hit game Rust). While Gary’s Mod enabled gamers to create cool experiences to share and interact with, s&dbox takes it a step further, by not only having the The post s&dBox Game Engine by Facepunch appeared first on GameFromScratch.com.

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Mojang and Coffee Stain veterans form new publishing label Three Friends

Game Developer

'We dont believe in rushing a game to market or throwing money at problems.

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Unions slam Bobby Kotick's claims that Activision Blizzard harassment reports were "fake"

GamesIndustry.biz

The Communication Workers Of America (CWA) has slammed former Activision Blizzard CEO Bobby Kotick's claims that the numerous reports of harassment that allegedly took place when he was led the firm were "fake.

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Dark War: Survivals (DW:S) bold betand its emerging successon more drama is an early indication even core audiences are increasingly acquired, retained, and monetized with highly dramatic narratives.

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OpenSandbox v1.0 release

Indie DB

Learn what OpenSandbox, a SourceTech, fork of Quake 3 engine currently allows!

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PlayCanvas 2.5 Released

Game From Scratch

GameFromScratch.com PlayCanvas 2.5 Released PlayCanvas is a popular 2D/3D game engine with a full editing environment for creating WebGL accelerated high performance games. PlayCanvas has a proprietary online 3D editor built on top of an open-source game development framework. We have long followed the progress of the PlayCanvas engine, including this multi-part creating your The post PlayCanvas 2.5 Released appeared first on GameFromScratch.com.

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Company of Heroes developer Relic to build for the future with smaller titles and classic revivals

Game Developer

The Vancouver studio will continue to develop sprawling strategy titles, but hopes to supplement those releases with more experimental projects.

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Remedy revenues rise 49% during FY24, Alan Wake 2 recoups development costs

GamesIndustry.biz

Remedy has published its financial results for the fiscal year, reporting major growth in revenue and decreases in operating losses compared to the same period last year.

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Surface-Stable Fractal Dither on Playdate

The Astronauts

Rune Skovbo Johansen has a really sweet Surface-Stable Fractal Dithering technique, where the dither dots “stick” to 3D surfaces, yet the dot density adapts to the view distance and zoom level. Some people have asked whether this would be a good technique for Playdate, given that the screen is one-bit color. And so I had to try it out! Here’s a video: And here’s the code: github.com/aras-p/playdate-dither3d.

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Glass Nation - Demo released

Indie DB

Hi, new project of game WVR RTS/Action game. Download link in Content.

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Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or project leads? Or is it a publisher-side “mandate” based on market trends? 2) Rebooting like that must come with significant costs given all the “wasted” dev work, so what needs to happen to make them that confident that staying on course will result in smaller returns than starting over?

Ask a Game Dev

I think you've misunderstood the "single player vs live service" thing. Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. When Andrew Wilson talked about having live service elements for Veilguard, he didn't mean it needed multiplayer or MMO elements.

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SEC confirms Roblox part of 'active and ongoing' investigation

Game Developer

The focus of the investigation remains unclear.

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Roblox reportedly part of SEC investigation

GamesIndustry.biz

Roblox is reportedly part of an active investigation being conducted by the US Securities and Exchange Commission.

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Fab February 2025 Free Asset Giveaway #2

Game From Scratch

GameFromScratch.com Fab February 2025 Free Asset Giveaway #2 Every other Tuesday we get anUnreal EngineFab marketplace giveaway, and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of the assets work in Unreal natively as well as one asset being available for the Unity game engine. If you The post Fab February 2025 Free Asset Giveaway #2 appeared first on GameFromScratch.com.

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Anvil Empires - Devblog 21

Indie DB

Read about communication tools, new content, and other key changes coming in the next update.

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Will The Animations Even Work?! - Game Engine Development

Harold Serrano

In this video, I will put my engine's animation system to the test. I have never tested the animation system other than with the only animation that I have. So, I'm going to test different animations which I have never used before and see if my engine can play them or crash. Enjoy Thanks for watching.

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Jumpship co-founder Dino Patti reacquires studio from Thunderful

Game Developer

The news comes with Thunderful attempting to reduce costs after admitting it made some 'over-investments.

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Nintendo details plans to meet demand for Switch 2

GamesIndustry.biz

Nintendo has shared further details about its plans to meet customer demand for Nintendo Switch 2.

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Security Vulnerabilities and Compliance: The QA Connection

Rocket Brush Studio

Neglecting quality assurance leads to security compliance risks that result in financial and reputational damage. QASource helps businesses identify and mitigate risks through thorough testing. Investing in QA ensures regulatory adherence and data protection.

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15 years of IFSCL!

Indie DB

The biggest Code Lyoko fangame (or Jeremy Simulator) releases some bold plans.

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VR Storytelling in Games

Played with Fire

Why VR Storytelling Still Falls Short VR creates immersive experiences , but VR storytelling often lags behind. While players can step inside virtual worlds , many VR games fail to deliver engaging narratives. Why? 1⃣ Short Play Sessions Limit Deep Narratives Most VR players engage in 30-60 minute sessions , much shorter than traditional gaming.

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Avengers directors hire industry veteran Pete Wanat to spearhead games at AGBO

Game Developer

The company hopes to leverage Wanat's experience to build transmedia properties across film, television, and games.

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Crytek cuts 15% of workforce, Crysis 4 put on hold

GamesIndustry.biz

German developer Crytek has announced it is cutting its workforce by 15%, affecting around 60 employees on its development and shared services teams.

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Why is CS2 a Good Game for Gambling?

Game Wisdom

Why is CS2 a Good Game for Gambling? Josh Bycer josh@game-wisdom.com So, what keeps players hooked on CS2 for gambling? While new games constantly emerge in the eSports betting scene, CS2 continues to dominate as a favorite among fans. Its enduring popularity stems from its skill-based gameplay, thrilling matches, and deep-rooted … The post Why is CS2 a Good Game for Gambling?

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