Q
Anonymous asked:
How do paired animations work? Like I've heard that even getting to characters to pass an apple can be tough, so how do games manage to make throws and grapples and stuff look good/right?
A
Notes
- bullrunpicnicker liked this
- brandonvout liked this
- anxietyortrust liked this
- supercomputer276 reblogged this from askagamedev
- wizard-of-whispers liked this
- urugaha liked this
- kadaverpus liked this
- fear-of-the-familiar-and-known liked this
- ivanovaisalwaysright reblogged this from askagamedev
- acetrainerjess liked this
- madameevil liked this
- hannagoldworthy liked this
- isayoldbean liked this
- thegabi182 reblogged this from bird-cannibalism
- monjustmonsideblog reblogged this from theothin
- devious-star liked this
- biofish liked this
- cyrusoeriahi liked this
- bird-cannibalism reblogged this from askagamedev
- bird-cannibalism liked this
- thebeigeoverlord reblogged this from askagamedev
- thebeigeoverlord liked this
- landofwindandskyscrapers liked this
- pumpkinlumpin liked this
- theothin reblogged this from askagamedev
- theothin liked this
- i-am-become-gamer reblogged this from askagamedev
- kacilier liked this
- axolotlelle liked this
- askagamedev posted this
How do paired animations work? Like I've heard that even getting to characters to pass an apple can be tough, so how do...