Q
Anonymous asked:
How much does critical success/rewards counter balance a game being finically unsuccessful?
A
Notes
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- falloopidydoop said: The truth is that a game is a lot like a song. If you release a crazy good folk album into a market that, it turns out, wants rap, no matter its quality, it doesn’t matter how good the critical acclaim is for the folk album, you probably won’t make your money back. The metaphor falls apart, though, because a folk album doesn’t cost $15 million to produce. A folk album can limp along on word of mouth, one for the hipsters, a game just can’t do that.
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How much does critical success/rewards counter balance a game being finically unsuccessful?