Q
Anonymous asked:
What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game's premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.
A
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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game's...