Q
Anonymous asked:
Have you, or some of your colleagues, ever worked on a game you didn't particularly like? Not like "the creative team is wrong and I hate it", but more like your taste didn't align with the director's, or the game wasn't something you'd care to play. If so, how do you cope with that, given that projects can last for several years, often with intense working conditions?
Thanks for the blog!! It's always a great read.
A
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Have you, or some of your colleagues, ever worked on a game you didn't particularly like? Not like "the creative team is...