Q
the-b-s-n asked:
What if any technical reasons are there that more PS5 and Series X games do not support offline co-op and multiplayer modes? It seems that while yes, current gen games are more demanding, current gen hardware is exponentially more capable than past generations. Why not just add a 2nd, 3rd, or 4th viewport into the world and let people game together?
Any relevant answer would be appreciated. If none, I'll just assume my suspicions are correct and you are under some NDA about this. The breaking of which would result in being blacklisted and hunted down by John Wick himself. Thank you.
A
Notes
- the-b-s-n said: @buttcats that’s a great example
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- buttcats said: it takes two did an amazing job of getting around the first problem: go back to full screen for cutscenes and moments where players don’t have control of the character and then when it’s done have the second player’s screen slide in from whatever side they’re on
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- the-b-s-n said: A large chunk of the market also owns more than one TV. Dual monitors are already a thing. However, I won’t die on that hill because I’m at a disadvantage as a layman. BUT, what I’m hearing (and seeing) is that while splitscreen is still possible, devs don’t find it worth the effort. Which is such a losing value proposition for gamers.
- the-b-s-n said: Tyvm for answering. Acknowledging the challenges, if it worked on 20" screens back in the day, it can on the 50"+ ones a large chunk of the market have now. The GoW screenshots do a good job of illustrating the problem. However, it would be more fair to also include shots of current splitscreen modes designed with those problems in mind such as CoD MW2. Also, is it crazy to imagine one console rendering one world, but feeding a 2nd viewport to a 2nd screen via HDMI?
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What if any technical reasons are there that more PS5 and Series X games do not support offline co-op and multiplayer...