Q
Anonymous asked:
In really large games, how do you keep the tone and style of writing "on brand" when quests are being written by many different writers/designers?
A
Notes
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This is true, but also ignores the existence of narrative designers and editors, who--on teams smart enough not to put...
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- askagamedev posted this
In really large games, how do you keep the tone and style of writing "on brand" when quests are being written by many...