Q
ralinsaur asked:
Are there specific reasons that the mobile platform isn't approached by the industry as a platform for more "serious"/full fledged gaming experiences? Most (all?) major publishers that stepped into the mobile space usually end up with some sort of gacha (ie Galaxy of Heroes) or freemium (Diablo Immortal) experience. Was it determined the general consumer is averse to a fully paid full game w/ live service style monetization model but on mobile?
A
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Are there specific reasons that the mobile platform isn't approached by the industry as a platform for more...