Q
Anonymous asked:
I've noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go "Oh nice, there's so much to do" and sometimes I go "oh no, there's so much to do". Why does this happen and what design choices make the difference?
A
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- chromarin said: I felt that The Secret World, a MMORPG, did this really well - zones were not huge, but dense and one quest from one quest giver would lead to another, whose quests would lead to third one or circle back near the first one. (And the puzzle missions were also an interesting novelty!)
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