Hi,
Can anyone show me how to detect contact between BoxCollier2Ds without RigidBody at cc version 3.6? I have tried docs, used RigidBody but i have many objects that cause reducing FPS.
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Many thanks,
@Koei Thanks but i have seen this demo post by @zzf_Cocos before, i see all of demo use rigidbody. I need detect without them.
@Koei idk why in cocos-test-projects
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
can works,I just simply copy but nothing happen, I create node with collider exactly like cocos-test-projects, I try with cc 3.5.1,3.6.0,3.6.2