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Take This and Safe In Our World release new event safety guidelines

GamesIndustry.biz

Take This and Safe In Our World have announced new event safety guidelines to provide organisers with the necessary tools and steps to help make events safe and inclusive. The Event Safety Standards Guide is split up into four key sections: planning, policy, training, and tools.

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Nintendo details more aggressive social media guidelines

GamesIndustry.biz

This is according to the firm's newly updated content guidelines. Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo is positioning itself to crack down on online content that it considers to infringe upon its copyright. Read more

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Nintendo to roll out new community tournament guidelines

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo will issue new community tournament guidelines that impose age, revenue, and hardware regulations. Among the changes, tournaments may include up to 200 in-person and 300 online competitors. Read more

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Twitch rolls back ad guideline updates

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Twitch has removed changes to its advertising guidelines following backlashes and threats of content creators leaving the platform. As reported by BBC News , these rules would have reduced streamers' methods of generating income. Read more

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China games association publishes draft for industry self-regulation guidelines

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The trade body for China's video games industry has released a draft for new guidelines that will demonstrate how the sector can self-regulate games content and releases in line with government restrictions.

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How to design giant robots in shooters: a comprehensive War Robots retrospective

Game Developer

In this post, we’ll look at the history of how we’ve implemented robot design in War Robots and reveal our essential guidelines that will be useful for any developer, no matter the project.

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Is there some comprehensive GC guidelines available?

Cocos

Is there some comprehensive performance guidelines to help us avoid potential performance issues? I’ve noticed that the Vec3 and Quat seem to be reference type instead of value types, so it means new instances will cause gc_alloc, right? You might need quite a lot of temp Vec3/Quat in update, do you just declare them as member variables?

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