[Windows Native] Resize window container

Hey, I hope you all are doing well today.

I have a question regarding resizing the Windows container while running the game on native.

The game does not open the window on the designed width x height from the project config after the build is done and running the .exe. I was not able to do it by code as well… How do I achieve that?

Another question on this topic would be: How can we programmatically control the window container/resolution in the native build? E.g: changing resolution on the fly to support multiple screen resolutions, going to fullscreen or windowed mode, borderless

Would that be even achievable today with a v3.8.1 build?