Hi, community members, everyone ~ After a period of development, our 3.8.2 has entered the testing phase. The main focus of 3.8.2 is to fix issues in the 3.8 version. It also optimizes some functions and upgrades some third-party tools. Now we are inviting community users to participate in the public test, thank you for your continued support!
Pipeline supports multiple light sources, CSM, and multiple light shadow support. Web pipeline enables object pooling.
Fix Spine setTrackXXXListener not effective in Web.
Re-organized and adapted the code for napi in the platform layer of the OpenHarmoney platform.
Optimize the integration logic of XR. Do not compile XRInterface.cpp when XR is closed.
Upgrade V8 to version 11.6.189.22.
Upgrade the version of Nodejs used in the project to 18.
Support reading the maximum number of files to be downloaded simultaneously from the project configuration file settings.json.
Fixes
Fix Spine memory leak.
Fix the issue where std::unary_function cannot be found after upgrading to Xcode 15.
Fix the issue where the js file nameās md5 value does not change when the wasm file is modified.
Fix the issue where the code for gfx webgl/webgl2 backends is also packed on the native platform.
Fix the error when passing the visualize parameter into the build-engine module.
Editor
New features / optimizations
Optimize the display of build task time.
Adjust the scrollbars of each panel in the project setting module, and optimize the interaction of texture compression interface.
Upgrade ASTC tool to version 4.6.0.
Avoid the error interface of preview when getting settings throws an exception and does not return, and fix the timing of displaying the error interface of preview.
Optimize the scheduling of texture compression task and optimize the display of build progress during compression.
Optimize the use of compilation engine cache and fix the issue where cc.js may not be found in the compilation engine cache ( feedback source )
Thanks for your response.
Iāve been a Cocosās user (lover) for over a decade now.
Of course the team were always busy, but not that busy.
They (@pandamicro, @slackmoehrle, @LukeStapley etc.) all were missing from here for 3/4 months now.
Since Cocos is a open-sourced and free product, this made me worried that Cocos products line might be discontinued. I do hope, you would let us know in advance in that case?
Idk is there anyone else notice that on GitHub but I have email them couples of mons ago.
I believe that properties of camera works for web however the result on native platform is not always the same.