Build AutoAtlas

Good day,

A new day, a new question. I’m using AutoAtlas in my project. Everything is working well. However, after the build, I need to compress the resulting images for some atlases (the base compression algorithm I’m using doesn’t allow me to compress the atlas to the sizes that would satisfy my technical requirements). So, here’s the question: how can I correlate the atlas (its name, uuid, or something else from the meta file or the direct file location) with how it’s added to the build?
A AutoAtlas

See https://docs.cocos.com/creator/2.4/manual/en/publish/custom-project-build-template.html#example---traverse-built-textures

Thank you. This is exactly what I was looking for!

Can you tell me where to find all the events for Editor.Ipc for Cocos Creator 2.4?