cc.Node.active = false doesn't hide all sprites

I have these lines of code.
this.player1.active = false;

    this.player2.active = false;

    this.player3.active = false;

    this.banker1.active = false;

    this.banker2.active = false;

    this.banker3.active = false;

When this chunks of code was executed, banker3 and player3 remained on screen. What explains this behaviour?

They shouldn’t but the information is not enough, please send a sample project

I can’t upload because I am a new user. Can I invite you to my GitHub repo or is there any way to send the code?

You can post the github link here if it’s public

It’s private but I can share the offending code using CodePen sandahaung/pen/eYbVwKv