Some questions about Cocos Creator

Hi !
I started exploring Cocos Creator few days ago and love the experience so far. Although the tutorials avaiable in English are limited - it is enough to get started. Of course it would be nice to have more of them.

I have some questions regarding Cocos Creator itself.

  1. I see that there are games published on Steam, but they are exported and integrated with steam SDK using Electron. The “iles” game is also published this way. Cocos Creator is also capable to make nice native builds for Win and Mac - I checked it out and it works nice. Is there a reason Electron is the preferred way for Steam publishing ? Are there any plans to make Steam SDK integration in Win and Mac native builds possible ?

  2. Cocos Creator is also capable of making games for the Nintendo Switch. Are there any games made with Cocos Creator already published on the Switch ?

  3. Are there any plans to support other major console brands (xbox ,playstation) ?

Thanks for all the work on this amazing engine :slight_smile:

It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. And we support very well web distribution, so that’s a current state for Steam

Not yet, we hope more devs can try on Nintendo Switch publish

Currently not yet, we are still a mobile first game engine, we are not trying to attract AAA studios from using in-house, Unreal, Unity engines. Our vision is to help developers reach to as many users as possible, expand their user base to more vast audience, so we are putting effort on mobile compatibility, low end device performance, and instant gaming experience with Web platform.

At last, thank you so much for the interest and for liking it. We really need more devs to spread the engine’s to the community. Hope it can be discovered by more and more users.

To piggyback on this, We love the Switch for its mobility as well, so it’s a fit for the needs of those in the mobile world. Though if we get enough developers to ask for more console support, we’d be happy to work on it. But currently, it’s not at that level of desire we want. Thanks for the questions.