Quick question about fps debug

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number? For example, if it says 1610.2 … is that 1,610.2 bytes? mb? etc… I would assume that if no unit of measurement is given for the number then it would be the lowest… but assuming has gotten me in rough places before lol

Both GFX Texture Mem and GFX Buffer Mem have units of MB.

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Thank you so much!