Is there features similar to "unity material property block"?

Hello, I want to use the same material for different cards. I need to use different main texture and different float property to control effect for different cards.

Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime?

Or I have to create material Instance at runtime?

edit:
Or can material instance in editor?

Hi, could you tell me which version of Cocos Creator you are using, so I can give you the corresponding API related to your needs.

You will have to create material instance at runtime.