Hi,
I made a project in windows and I want create an IOS build for the same now. On opening cocos creator here I’m getting importer exec failed errors.
Attaching screenshot FYR.
Also, please help me out on how can I make and run an IOS build successfully.
If i use the code from repo it gives me assert failed error. But if i make the node from scratch and keeping everything the same as it was in the repo i dont get that error.
Yep, it seems there is not problem for what you did. Can i know what did you pull to repo? As you said, if you started from scratch, there is not problem. So i think it is something about the shared resources.
So in one scene I’m doing my login and switching from there into another scene and persisting my node.
Login is successful but the scene doesnt change and it throws CC_ASSERT error
Are you using an M1/M2 computer?
You can try installing Rosetta2. It seems like this tool doesn’t yet support ARM architecture. We will work on recompiling this tool to make it compatible with ARM architecture as soon as possible.