CC 3.6.2 Android audio (effect) problem

CC 3.6.2 Android audio (effect) problem

Hello developer friends? There are two issues, so I left a post on the community. The first is the audio effect issue. When I start the game, the effect sound comes out well, but as I progress through the game, the sound starts to stop coming out at some point. Any solution to this?

In the Android log, the output is as follows: How did this happen?

Fail to play assets/resources/native/04/047f0aa2-6f72-4ada-b8bb-5d9fb8d15fe6.mp3 cause by limited max instance of AudioEngine

I also get the following error, could this be related?

2023-01-09 17:23:56.946 4967-4996/com.test.temp E/Cocos: 17:23:56 [ERROR]: [SE_ERROR] (/Applications/CocosCreator/Creator/3.6.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/bindings/jswrapper/v8/ScriptEngine.cpp, 1148): _updateInstancedAttributes is not a function: undefined

I found the cause. In our case, we are using a total of 7 BGMs for one game. I change this for each scene, but when changing the BGM, the existing BGM did not stop in some sections. I simply did Pause. In this case, the problem occurred because the BGM was not released. I solved it by stopping the BGM unconditionally when the scene is destroyed.