CC 3.6.2 Android Physics problem (estimated by object accumulation)

CC 3.6.2 Physics problem (estimated by object accumulation)

Hello developer friends? It’s the second issue. First of all, our game is a physics-based game. After the game launches for the first time, there is no problem, but when I continue to play the stage, there is a frame drop issue.

The problem is that when I restart it returns to normal speed. We’re managing all the objects in the scene. So, I thought that when the scene is destroyed, of course, all the physics will disappear, but it doesn’t seem to be the case. Is there any solution for this?

Hi, bro!
Would you please add more details about you problem.
I am working on a billiards game recently ,but I’ve never encountered the issue you are meeting.
I’ve read the related engine code, all of the rigidbodies will be destroyed when scene transaction.
Is it possible that other parts are causing the problem?

There is one scene where we currently use physics, but only in this scene do frame drops occur. It’s fine in the web version, but the problem occurs only in Android. I don’t control anything in other parts. The first time you enter a scene, the speed is very fast, and it’s okay until you do it 3 or 4 times, but after 6 or 7 times, the frame drops to 20 frames.

We’ve tried destroying all the physics objects used when the scene is destroyed, but to no avail. If you put this off, even if you destroy it, something seems to be left.