User Layer isn’t shown in Android 3.6.2

Hi guys? happy new year.

We’re preparing the game for release on Android. A problem was discovered while testing the Android build. In version 3.6.2, if you set the layer of node as the user layer, it looks fine in the web version, but it is not displayed in Android. Is there any way to solve this problem?



I had a similar issue. The solution was to recreate the scene in a new scene.
I don’t know what was the cause of the problem and how putting everything into a new scene fixed it.
I’m pretty sure I did not change anything in the new scene. The newly created scene was a replica of the broken scene.
Hope it helps.

I just created a new scene and pasted all the components into it, but it’s not working. We are using two cameras in the scene, did you create a new one? My new camera settings are here.

Try creating a minimal version of your scene without copy pasting your nodes.
I was trying to figure out what was causing the problem. So I started recreating the scene step by step from scratch and testing it everytime I added a new thing. I still don’t know what was causing that issue.

The priority value of the existing camera was -1, but I solved it by adjusting it to 1.

I’m not sure, but in the web version, the output was fine even if it was -1, but not in Android. I don’t know if it’s a problem with the web version or Android, but I fixed it.