I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc). Of course, I’ve also enabled Nearest filtering on the images used in the tilemap.
If I drag in the image used for the tilemap on its own, it renders without distortion issues, so it seems to be something to do with the TiledMap component.
I’m too new to Cocos Creator to understand how to fix this on my own. What could be the issue here?