CircleCollider2D - worldPosition returns offset only

Hello!
I have met problem with getting world position of 2D circle collider(CircleCollider2D) with worldPosition property.
collider.worldPosition returns Vec2(0,0) or Vec2 with its offset if it have some, so its more looks like it returns local position.
PolygonCollider2D’s .worldPoints by the way returns expected world points of the polygon.

CC3.8.2