Is it possible to use the 3D particle system to create background effects for a 2D environment, and how is this achieved?

Is it possible to use the 3D particle system to create background effects for a 2D environment, and how is this achieved?

You can try using RenderTexture to accomplish this task. Here is its documentation: https://docs.cocos.com/creator/manual/en/asset/render-texture.html?h=rendertexture By obtaining the content of the 3D camera using RenderTexture, you can use 2D UI Sprite to render the RenderTexture.

How can I do that? Please help me, my telegram is @Ongngoai.