Hello,
I’m currently working on implementing a shader material file for creating image outlines. The shader works fine in the editor and web environments, whether with autoatlas or without it. However, I’m facing an issue on Android where the outlines appear thicker when using autoatlas. I’m using cocos creator 3.7.3 for this project. I would appreciate any help or advice you can provide.
Here is a screenshot of the result I’m getting in android:
Here is a screenshot of the result I’m getting in web environments: