Hi, guys.
Im trying to create game with isometric tiledmap and im using Tiled app to create the map. Everything work fine till i’m trying to change a tiled at runtime via setTileGIDAt
. Nothing happen after I call the function, no error, no warning or anything. Did I do something wrong?
// map 3x3
updateTile(){
let col = 2;
let row = 1;
let layer = this.tiledMap.getLayer("Demo");
layer.setTileGIDAt(1, col, row);
}