Sponsored By

Savage Game Studios CEO Michail Katkoff leaves PlayStation mobile dev

Katkoff's departure from Savage Game Studios means PlayStation's mobile division has lost its second key figure in a handful of weeks.

Justin Carter, Contributing Editor

July 3, 2023

1 Min Read
Graphic by Sony announcing PlayStation's new acquisition of Savage Game Studios.

PlayStation's mobile developer Savage Game Studios is losing its CEO Michail Katkoff. On LinkedIn, he confirmed his leave from the studio, saying he wanted to have a better work/life balance. 

Katkoff was candid in saying that focusing on game development affected the personal relationships with his life. By leaving the studio he helped co-found, he hopes to "course correct and find the equilibrium."

In his place, fellow co-founders Nadjim Adjir and Michael McManus will be running the studio. Both men currently serve as Savage Game's respective director and head of technology. 

The trio founded the studio in 2020, and secured $4.4 million in funding the following year. Presently, the studio is working on an unannounced triple-A mobile title for PlayStation.

Where are PlayStation's mobile plans at right now?

In August 2022, PlayStation acquired Savage Game Studios as part of its larger plans to create a mobile division. At the time, PlayStation Studios head Herman Hulst said the division will "provide more ways for more people to engage with our content."

So far, though, the biggest mobile-related news has come in the form of departures. In June, PlayStation Studios' mobile VP Nicola Sebastiani left the company after a two-year tenure. 

Katkoff's departure is all the more notable because at present, his (now former) studio is the only developer that PlayStation has highlighted as part of its collective of mobile developers. 

Much like with PC ports of older games, the console maker is taking gradual steps to spread itself out beyond the titular systems. But how much investment it truly has in mobile, and how long it'll care about that space, will take some time to be truly seen. 

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like