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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.'

Editing 318
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Polaris design retreat papers explore colonial-free design, prioritization frameworks, and more

Game Developer

Designers across the industry dig into designing games for empathetic players and how to evoke suspense and discovery in game design.

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Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

Mechanics 310
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Level Design Process #01: Cube to Temple

Game Developer

Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.

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Obituary: Mutsumi Inomata, Tales character designer, died at age 63

Game Developer

Along with the Tales games, Inomata designed characters for the Tekken series and anime like Sacred Seven and Windaria.

Animation 359
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Ways of designing intimacy in games

Game Developer

Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.

Indy 348
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Video: One-page designs

Game Developer

In this classic GDC design talk, designer Stone Librande shows how-to make effective, concise one-page game design documents.