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Find out how to make your games cheaper, faster and better with GI Sprint

GamesIndustry.biz

This June, we are running a special editorial event around making games cheaper, faster and better. Reacting to the industry challenge of spiralling development costs, GI Sprint will feature a series of podcasts, videos and articles covering all sorts of subjects around the goal of making games in a financially sustainable way.

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Firewall studio First Contact shuts down

GamesIndustry.biz

First Contact Entertainment has announced its closure. As an AAA VR game developer, we are just not able to justify the expense needed going forward," the studio said. "[We] We] are extremely proud of the team and grateful to our investors, our partners, and of course our community of dedicated and passionate players."

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European indie game devs have one week left to submit for the European Game Showcase at GDC 2024

PreMortem.Games

Top image: The Wandering Village by Stray Fawn Studios was one of the selected games last year. The off-site GDC event European Game Showcase 2024 is coming to San Francisco once again this year. It’s an event where 30+ European developers get to showcase their latest games to the press, publishers, and strategic partners.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games”, says Larabie. “So, So, I ended up living a dual life, working my day job and moonlighting as a developer.”

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’. He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says.

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The UK's biggest games student event returns to EGX in October

GamesIndustry.biz

Students, job seekers and those simply interested in working in games can take part in a series of tasks that, once completed, would allow them to 'graduate' from the GI Academy. The GI Academy will also feature developer and educator booths, with the event already 70% full.

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How is the process of learning In-house game engines once you get into an AAA studio? Do they immediately put you in production to learn as you go, or does it take some weeks before allocating you to a project?

Ask a Game Dev

The first thing that any new hire has to do is get the project synced to the latest safe build and get the game running. Without being able to run the game, we can't make or test any of the changes we will inevitably need to make. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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