Revolutionists! π₯
It's been a little over a year since Liberte entered Early Access! Time flies by, doesn't it? π
We thought it'd be an excellent moment to reflect on how the game has changed. From the very first concepts through raw screenshots to what we've got now. Let's embark on a journey through time together, shall we?
We had shared some of the concept art for characters before, so this time we'll focus on a couple of examples of locations' visuals.
Cafe de Flore
This must be the first calm location the player has a chance to see. You can walk in and enjoy the soothing atmosphere without worrying about being attacked. The huge stained glass window lets in a bit of light through the outside world, which lits up the scene with a grand piano and mixes nicely with moody lights coming from the bar.
But wait! The true crème de la crème awaits you upstairs. It's a small area you might have missed if you ran straight to your next goal. Be sure to check it out next time you visit Cafe de Flore π
Map Room
It's a room you'll visit on regular bases. Well, unless you've got some inhuman abilities and simply refuse to let your character die π It's a room with some magical aura about it, despite being simple in its core. As you can see, the ornament has changed its position and gained interaction and, in turn, better visibility.
Many more things have changed since we started developing Liberte. Not only visually – lore and gameplay changed immensely with each update. There's one thing that didn't change, however – our enthusiasm toward developing the best experience possible π
What’s next? π
SuperStatic Team