The Big Index 2024: Articles for Game Music Composers
Game Developer
FEBRUARY 12, 2024
An indexed collection of Game Developer articles by video game composer Winifred Phillips, organized by subject matter with selected excerpts and highlights.
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Game Developer
FEBRUARY 12, 2024
An indexed collection of Game Developer articles by video game composer Winifred Phillips, organized by subject matter with selected excerpts and highlights.
Game Developer
JANUARY 10, 2023
Game composer Winifred Phillips offers in-depth resource list of articles for game composers. Topics include dynamic music, VR, composition & production, business issues, and more.
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Cocos
DECEMBER 20, 2023
Packages Work With Cocos Creator? Cocos Creator development is based on TypeScript, a language built to improve on JavaScript. This means that a lot of JavaScript calls and programs can be used with TypeScript. One program that we love and everyone in web development knows and uses is Node.js.
Game Developer
FEBRUARY 22, 2024
This article shows how we do things with our popular multiplayer mobile shooter game War Robots. Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment.
Game Developer
JANUARY 12, 2024
A continuation of the article series based on Winifred Phillips’ top-rated GDC 2023 lecture discussing her award-winning Jurassic World Primal Ops musical score. Included: how to incorporate thematic material into a chaotic musical score.
Game Developer
NOVEMBER 27, 2023
This article examines the utility of kinetic and chromatic unpredictability in the game music of Jurassic World Primal Ops (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.”)
Game Developer
NOVEMBER 6, 2023
In this article, we explore the concept of the Magic Circle and how to preserve it, so that nothing distracts the players from their experience.
Game Developer
JANUARY 30, 2024
The purpose of this article is to share tips to help level up and accelerate the African gaming industry in order to see increase in its economic growth.
Game Developer
SEPTEMBER 25, 2023
This article by Colin Horgan was initially posted to our marketing newsletter for our game “Death of a Wish”. We thought its designerly perspective would be useful and interesting for the larger GameDeveloper.com community.
Game Developer
OCTOBER 12, 2023
This article explores the power of Polytonality in the game music of Jurassic World Primal Ops (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.”)
Game Developer
OCTOBER 18, 2023
Hopefully this article will help you make the decision. Should you try Early Access for your project?
GamesIndustry.biz
APRIL 24, 2024
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find all previous Playable Futures articles here.
Game Developer
SEPTEMBER 13, 2023
In this article, we’ll analyze two mathematical concepts: Markov chains and random walks.
Game Developer
SEPTEMBER 18, 2023
This article explores the use of Whole Tone and Octatonic scales in game music (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.”)
Game Developer
JUNE 9, 2023
In this article, we'll talk about developing a user interface in Unity based on states and markup of elements.
Game Developer
MAY 4, 2023
This is a sponsored article by Dove. We know what you’re thinking: "The brand known for its iconic beauty bar? What do they know about video games?" Please allow us a moment to explain – we've teamed up with friends in the games industry to help with this incredibly important mission
Game Developer
MARCH 13, 2023
For anyone with an interest in game design, Polaris' developer summit has different articles covering various aspects of design development.
GamesIndustry.biz
FEBRUARY 23, 2024
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find previous Playable Futures articles and podcasts here. For decades, games' digital nature has been defining their very existence.
Game Developer
AUGUST 16, 2023
This article explores the use of quartal chords and chromaticism in game music (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.”)
That One Game Dev
MARCH 18, 2024
In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization. The post JSON vs Binary Serialization appeared first on That One Game Dev.
Game Developer
JULY 17, 2023
This article shares the discussion of tonic pivot from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.”
Cocos
APRIL 18, 2024
Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons. However, you will also have to bear its shortcomings, which is that it.
GamesIndustry.biz
MARCH 4, 2024
You can read all our South Africa Games Week articles on this page. Africa Games Week held its sixth edition last December, welcoming over 1,980 attendees to Cape Town. Over 360 companies were represented, and 93 speakers contributed to the conference track. Read more
GamesIndustry.biz
APRIL 23, 2024
This was very much echoed in the investor update article posted on this site prior to GDC. This need for evidence, or traction, is a whole layer developers need to worry about beyond just building a great prototype and putting a strong team together. Read more
That One Game Dev
APRIL 22, 2024
In this article I will talk a bit more about them and about binary serialization. FlatBuffers is a serialization library developed by Google. The post What is FlatBuffers? appeared first on That One Game Dev.
GamesIndustry.biz
FEBRUARY 1, 2024
Throughout the month, we will publish articles offering insight into the different experiences Black professionals have in the games sector. Sign up for the GI Daily here to get the biggest news straight to your inbox Today is the first day of Black History Month and the start of GamesIndustry.biz's Black Voices Progress Report. Read more
Game Developer
FEBRUARY 13, 2023
This is a sponsored article by Dove, and you may well be wondering what on Earth we are doing cropping up on GameDeveloper.com.
Game Developer
MAY 22, 2023
This article includes the full transcript of game composer Winifred Phillips’ interview for the NPR show The Sounds Of America about the significance of this preservation of a seminal work of video game music. The Super Mario Bros.
GamesIndustry.biz
JANUARY 15, 2024
Over the next two weeks, GI will be publishing a series of articles and videos aimed at students, designed to offer insight on life in the games industry and advice on how to get into the business. GamesIndustry.biz's Get into Games special kicks off today.
GamesIndustry.biz
MARCH 7, 2024
You can read all our South Africa Games Week articles on this page. A pillar of the South African video games industry, Sea Monster Entertainment occupies a different space compared to some of its counterparts, as a work-for-hire studio specialising in games for marketing and 'serious gaming'.
Game Developer
DECEMBER 16, 2022
Emphasizing narrative using game music - 4th in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.
That One Game Dev
FEBRUARY 19, 2024
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.
GamesIndustry.biz
DECEMBER 15, 2023
This article contains spoilers for events that occur within Alan Wake 2's narrative. I started 2023 not knowing who or what Alan Wake was, let alone that a sequel was on the way. Read more
GamesIndustry.biz
MARCH 7, 2024
You can read all our South Africa Games Week articles on this page. Limpho Moeti has been in the South African games industry for almost eight years, starting out at Free Lives and working her way up as she fell in love with the industry and with production, she tells GamesIndustry.biz.
GamesIndustry.biz
APRIL 5, 2024
Strain's comments appeared to be prompted by a forthcoming Kotaku article about the closure that she learned was to be published. Former Prytania Media CEO Annie Delisi Strain has issued a statement regarding the closure of Crop Circle Games last month.
GamesIndustry.biz
MARCH 5, 2024
You can read all our South Africa Games Week articles on this page. Nyamakop, arguably one of the most well known studios within South Africa, was founded in 2016, initially as a business endeavour to turn a university project into a commercial game, which became 2018's Semblance. "We
GamesIndustry.biz
DECEMBER 14, 2023
This article discusses a minor spoiler, an item unrelated to the main quest appearing in the game's Act 3. Read at your own peril. This is the least and most surprising Game of the Year piece I have ever written. Coming into the year, I knew Baldur's Gate 3 would be my Game of the Year.
GamesIndustry.biz
JANUARY 16, 2024
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Diversity and representation has greatly improved in games over the past decade, but there is still much to be done for underrepresented groups working in the games industry.
GamesIndustry.biz
JANUARY 18, 2024
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business While many roles across game development do exactly what they say on the tin – artist, composer, programmer; it's hardly rocket science – one of the more essential roles is harder to define: (..)
Cocos
APRIL 18, 2024
Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons. As I mentioned, this is the reverse of the previous article.
Unity Blog
FEBRUARY 22, 2024
Find learning resources like articles, samples, and templates to set you up for success in our upcoming data-oriented design bootcamp covering DOTS in Unity 2022 LTS.
GamesIndustry.biz
JANUARY 22, 2024
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Working as an artist in games can seem like a difficult role to land. But it's something that – with the right level of skill and hard work – is absolutely within your grasp.
GamesIndustry.biz
JANUARY 26, 2024
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Working in game development is a dream for many people around the world. It's a hugely popular form of entertainment that sees developers working on the cutting edge of both art and science.
GamesIndustry.biz
MARCH 5, 2024
You can read all our South Africa Games Week articles on this page. The South African games industry has a long history of work-for-hire firms supporting some of the biggest developers worldwide, with several studios specialising successfully in porting and co-development.
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