Remove platforms mac
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

@reichtiger Fix a compilation error if using xcode 15.3 by dumganhar · Pull Request #16849 · cocos/cocos-engine · GitHub fixed it. And it is the same as @Kumamon38 said.

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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

We need to upgrade our MAC build machine soon. Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). All failed on compiling AudioPlayer.mm, about std::function. The following is the build error logs. Can anyone help? 4 warnings generated.

Build 40
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

We need to upgrade our MAC build machine soon. Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). All failed on compiling AudioPlayer.mm, about std::function. The following is the build error logs. Can anyone help? 4 warnings generated.

Build 40
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

We need to upgrade our MAC build machine soon. Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). All failed on compiling AudioPlayer.mm, about std::function. The following is the build error logs. Can anyone help? 4 warnings generated. In file included from /Applications/Cocos/Creator/3.8.1/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioPlayer.mm:30:

Build 40
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Microsoft Terminate Visual Studio for Mac

Game From Scratch

GameFromScratch.com Microsoft Terminate Visual Studio for Mac Visual Studio Code for the Mac, once known as Mono Develop then Xamarin Studio, is being shut down by Microsoft. Visual Studio for Mac will continued to be supported with bug fixes and Apple platform updates for one more year.

Studios 56
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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

here is my windows platform environment and I made it same on this mac os Windows 11, MacOS Ventura 13.6.3 NDK_ROOT=C:CocosEnvAndroidndkr22b JAVA_HOME=C:CocosEnvjdk-17 ANT_ROOT=C:CocosEnvapache-ant-1.9.7 ANDROID_SDK_ROOT=C:CocosEnvAndroidsdk cocos creator : 2.4.13 cocos dashboard : 2.1.2 nodejs : v11.15.0 python : v2.7.10 ant : v1.9.7

Engine 52
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JetBrains Rider for Godot Engine Development

Game From Scratch

Rider is a cross platform (Windows, Mac and Linux) IDE build on their Resharper refactoring tools, originally for.NET development, but increasingly focusing on game development. … JetBrains Rider for Godot Engine Development Read More The post JetBrains Rider for Godot Engine Development appeared first on GameFromScratch.com.

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