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GameFromScratch.com Terrain3D For Godot Hits 1.0 Release The popular terrain and landscape system for the Godot game engine Terrain3D just hit a major milestone, the 1.0 release. Terrain3D for Godot is being created as a GDExtension primarily in C++ by the folks over at Tokisan Games. We first looked at this add-on back in 2023 and it The post Terrain3D For Godot Hits 1.0 Release appeared first on GameFromScratch.com.
In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasnt able to locate the same file or its counterpart in 3.8.3.
Mother Machine Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a review of Mother Machine played with a press key provided by the developer. … The post Mother Machine Video Review appeared first on Game Wisdom.
In our upcoming game Tryhard , we have cutscenes and dialogue and level scripting like many other RPGs. This dev log is about how were implementing some of that stuff in the game. (Note that I'm writing this post mostly for fellow Unity game devs, but even if you don't happen to be a dev, maybe you'll appreciate this technical behind-the-scenes look anyway?
I have tried 386 and it work. However there is a minor issue on native android. If you image have.jpg extension in file name it will crash the app. I have to rename it back to.png to work around this.
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I have tried 386 and it work. However there is a minor issue on native android. If you image have.jpg extension in file name it will crash the app. I have to rename it back to.png to work around this.
Develop a small settlement into a thriving multi-settlement civilization that spans the world. Play solo or with friends in a massive open world where settlement management, logistics, war, and survival unfold on a grand scale!
axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.
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