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Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. It was always my escape, a comfort place, he says. While studying Information Technology in Athens, Greece, he created a small game for his thesis. It was nothing special, but it was enough to make me fall in love with the process of creating something that other people can play and enjoy.
GameFromScratch.com Unity Finally Start Developing Games One common request of the Unity development team is that they start developing games in-house, like their rival Epic Games does with Unreal Engine. This dog fooding will help them discover issues and pain points that developers using their tools daily commonly encounter. Back at GDC 2022 with the announcement The post Unity Finally Start Developing Games appeared first on GameFromScratch.com.
The counter to anything terrifying, off-putting, or grim is cuteness. This is done by exaggerating certain features that humans typically find endearing and downplaying the features that humans find alarming, while keeping the visual recognizable. This works with animals. It works with the undead. It works with just about anything. Humans tend to look at a few things to determine cuteness - the main two being proportion and the removal or masking of traits that we find scary or off-putting.
How Virtual Reality (VR) Enhances Reflexes and Coordination Virtual Reality (VR) is revolutionizing the way we train reflexes and coordination. By immersing users in dynamic, interactive environments, VR offers an innovative platform for improving motor skills, reaction times, and hand-eye coordination. This article explores how VR enhances these abilities and its real-world applications across various fields.
GameFromScratch.com Blockbench Easy 3D Modelling Today we revisit Blockbench (we first reviewed this application back in 2020) a powerful, but completely free and open-source 3D modelling application for Mac, Windows, Linux and even the Web. It is one of the easiest to use 3D modelling applications in existence and in addition to modeling also is The post Blockbench Easy 3D Modelling appeared first on GameFromScratch.com.
For those who do not understand this change, in the EU any in-game purchase that can be made for paid/premium currency must display the actual cost in local currency to players. Here is my MS Paint mockup of how such a thing would look as required. The new regulation also requires the conversion rate of premium currency to real money at the baseline exchange rate (e.g. buying the smallest pack of premium currency).
For those who do not understand this change, in the EU any in-game purchase that can be made for paid/premium currency must display the actual cost in local currency to players. Here is my MS Paint mockup of how such a thing would look as required. The new regulation also requires the conversion rate of premium currency to real money at the baseline exchange rate (e.g. buying the smallest pack of premium currency).
GameFromScratch.com Ucupaint – Turning Blender into Substance Painter Ucupaint is a completely free and open-source add-on for Blender that when combined with Blender’s existing painting tools adds a Substance Painter like experience. This enables you to easily texture your 3D objects directly inside Blender, with new more sophisticated layering tools and more.
Yes, Gameplay Programmer is a specialization. Gameplay Programmers are the engineers who work directly with designers to make the designs actually work in game. This primarily means writing code to make the systems and rules that the designers come up with work. Gameplay programmer goals tend to be building systems that allow designers to create new content.
GameFromScratch.com Babylon.js 8 Game Engine Released The popular 3D game engine/framework for the web, Babylon.js just released Babylon 8. This release comes a year after the release of Babylon 7, so this annual release is absolutely jam packed with new features. Highlight features of Babylon.js 8 include: IBL Shadows Image-Based Lighting is a computer graphics lighting The post Babylon.js 8 Game Engine Released appeared first on GameFromScratch.com.
Sure. If spending on the smaller and experimental projects severely eclipses the spending on the mega franchises, the publishers would take notice and you'd see a lot more of the former. The gaming industry is, unfortunately, very hit-driven. The top 10% of earning games take in ~90% of the total revenue for the entire industry. Work horse franchises like Call of Duty, Pokemon, Grand Theft Auto, Madden, Fortnite, Monster Hunter, etc. generally out-earn the experimental and new games by orders of
Six Great Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie games we play on the channel and feature a mix of demos, games bought, and press key submissions. 0:00 Intro 00:14 Crown of Pain 2:46 Sulfur 6:01 Our Adventurer Guild … The post Six Great Indie Games appeared first on Game Wisdom.
GameFromScratch.com Godot + Toon Boom = Jump! Toon Boom, the creators of the Toon Boom Harmony (and other) 2D animation packages have just announced a new product in beta format, Toon Boom Jump! Toon Boom Jump! takes the animation tools they are known for, but integrates the open-source Godot game engine. Toon Boom already offering a gaming The post Godot + Toon Boom = Jump!
This is a free puzzle game focused on gravity like mechanics (bombs, bouncy blocks, portals) that features 150 levels, online levels and a level editor that is now released.
Greetings, Kristalans!No jokes over here! The newest Kristala update is officially LIVE MEOW on Steam, bringing a host of major improvements, new content, and impactful gameplay refinements to make your journey across the dark-fantasy world of Ailur more intense, immersive, and rewarding than ever before.And to celebrate this exciting milestone, were launching our biggest discount yet40% off Kristalas Early Access release!
Let me show the pinball: now when I runs the canvas, the ball would normally drop and finally stop at slot 3. But I want to do something different: The result from server is 3, I need an animation that the ball drop to slot 3, so I need to randomly generate a drop ball animation that the ball goes to slot 3, here is the following pseudo code: 1.Get the required result from server, which is 3 (eg:Need an animation that the ball drops to slot 3) 2.Set the random position x of the ball 3.Simulate t
Creating Immersive Horse Racing Experiences in Gaming Josh Bycer josh@game-wisdom.com Video game developers are redefining the thrill of horse racing by creating highly immersive experiences. They meticulously design every aspect, from motion physics to track realism, to capture the essence of real-life racing. This digital transformation is enhanced by drawing … The post Creating Immersive Horse Racing Experiences in Gaming appeared first on Game Wisdom.
For example, if I have a pinball game, the ball starts dropping at position x,y, finally stops at slot 1, would the result be the same (position that the ball stops) at all platforms and browsers? Also, would the simulation be affected by the frame rate (eg: Would there be a situation that because sometimes the device is slow and frame rate drops and hence the dt to update decreases, resulting different simulate result for same initial positions and velocities)?
The company has announced a restructuring plan in response to waning contract work, but the news comes just months after it reported record annual revenue of $64.6 million AUD.
Medievaly: Battle Simulator transports players to a lively rendition of the Dark Ages, challenging them to defend their kingdoms against enemy troops. The game emphasizes creative strategy development, resource management, and participation in dynamic.
Has anyone been able to use Vitest along with Cocos Creator? I compiled a custom ESM build of the engine and set up Vitest. However, as soon as I add any *.spec.ts file to the assets directory, I get the following error: Error: We currently do not support the package 'imports' field. Is there any way to exclude spec files from the game build? I already tried adding assets/src/**/*.spec.ts to the exclude section of tsconfig, but it didnt help.
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