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Collision detection & Collision ignore

Cocos

can anyone tell me how to detect collision in cocos creator and how I can ignore the collision between two rigid bodies? kindly describe with an example. thanks in advance I am using version 3.7.2.

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Physics Collision with non dynamic types

Cocos

I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work. The only time collision is detected is when I set the “Character” object’s Rigidbody2D type to. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached.

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Physics Collision with non dynamic types

Cocos

I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work. The only time collision is detected is when I set the “Character” object’s Rigidbody2D type to. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached.

article thumbnail

Physics Collision with non dynamic types

Cocos

I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work. The only time collision is detected is when I set the “Character” object’s Rigidbody2D type to. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached.

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Collision detection & Collision ignore

Cocos

Go to Project Settings → Physics → Collision Matrix There, you can create groups and assign which group interact/ignore with which group. Then, in your node’s collider, assign the desired group for it. I’d suggest you to please read documentation and tutorials first and read them alot. Just my two cents and enjoy coding!

article thumbnail

Physics Collision with non dynamic types

Cocos

I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work. The only time collision is detected is when I set the “Character” object’s Rigidbody2D type to “dynamic”. However, this causes the “Character” object to be affected by gravity, which I don’t want. normalize().multiplyScalar(this.speed);

article thumbnail

Physics Collision with non dynamic types

Cocos

I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work. The only time collision is detected is when I set the “Character” object’s Rigidbody2D type to. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached.