GamesAid has invited the games industry to a bake off
Game Development News
APRIL 24, 2023
GamesAid is hosting its first ever national baking competition and sale
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Game Development News
APRIL 24, 2023
GamesAid is hosting its first ever national baking competition and sale
The GameDev Guru
JUNE 8, 2020
Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
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PreMortem.Games
SEPTEMBER 4, 2023
Drømmekage (Danish Dream Cake) Cake: 9 oz all-purpose flour / 9 oz sugar / 2 oz butter / 3 eggs / 4/5 cup milk / 2 tsp baking powder / 1 tsp vanilla sugar (or vanilla essence) Topping: 4 1/2 oz butter / 1/5 cup milk / 7 oz brown sugar / 3 1/2 oz coconut flakes Instructions: Whisk eggs and sugar until fluffy.
Deconstructor of Fun
APRIL 25, 2022
This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Sign up for their newsletter to be informed when the latest deconstruction drops. From our sponsor: Do you need funds to finish, release, or promote your game?
Cocos
MAY 14, 2023
The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.
Cocos
MARCH 26, 2023
Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •
Game Development for Beginners
MARCH 26, 2023
In our last tutorial on Unity lights, we learnt that baked lights do not affect dynamic objects. You can very well use a real time light to solve this issue but having multiple real time lights in your scene can really affect the performance. Also, gameobject are affected only by direct light in case of. Read more
CG Spectrum
FEBRUARY 1, 2023
Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games. Baking takes into account the lighting, shadows, and other surface details of the high polygon model and transfers them onto the texture maps.
The GameDev Guru
NOVEMBER 10, 2020
See what's a better fit for you: baked GI, screen-space GI and ray-traced GI. Let's get back to ray tracing with Unity global illumination.
Nvidia
OCTOBER 28, 2021
Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.
Mircosoft Game Dev
MAY 8, 2020
Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Features of the new Godot 4.0
Mircosoft Game Dev
MARCH 1, 2021
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.
Catnip Games
MARCH 19, 2022
They are now baked into tiles, so map editing is much easier. I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. I also changed the way fences are placed on the map.
Mircosoft Game Dev
DECEMBER 13, 2017
The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Lightmapper looks pretty nice: Of course, GIProbe still has the advantages of being real-time, easier to set up (no unwrap or bake), supports rough refletions (which look great), and light affects dynamic objects more accurately.
Awesome Tuts
JANUARY 2, 2023
Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Static and Stationary Movable options are for baked lights, and Movable is for dynamic lights.
Mircosoft Game Dev
FEBRUARY 19, 2020
Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Remember to hit the button Bake NavMesh to bake the navigation data, as you used to do in 3.x! Runtime baking. Multi-threading safety.
Mircosoft Game Dev
MAY 24, 2021
Notably, Windows users could experience crashes when baking lightmaps. was thus subject to this crash when baking lightmaps. was released a month ago , and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them.
Nvidia
APRIL 1, 2021
Traditionally, most lighting is baked offline, computing just a handful of “hero” dynamic lights at runtime. RTX Global Illumination (RTXGI) RTXGI provides developers with a scalable solution for multi-bounce indirect lighting without light leakage, time-intensive offline lightmap baking, or expensive per-frame costs.
Cocos
MAY 5, 2023
It includes three passes. DeferredGBufferPass DeferredLightingPass DeferredPostPass Pipeline Selection Next, let’s see how to decide which rendering pipeline to be used in Cocos Cyberpunk.
Nvidia
APRIL 9, 2021
Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI: Details on Achieving Real-time Performance RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.
Cocos
APRIL 14, 2023
2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. 5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene.
Nvidia
FEBRUARY 10, 2021
Q: Does the scene have to be pre-baked in any way to use ray tracing and/or path tracing? Pierre: The path tracer does not require any pre-baking, thanks to its more brute force (and slower) approach to lighting.
Mircosoft Game Dev
SEPTEMBER 28, 2022
Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Navigation: Fix NavigationObstacle nodes not registering to default navigation map ( GH-64372 ).
Nvidia
APRIL 14, 2021
RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTX Direct Illumination lets artists add millions of dynamic lights to game environments without worrying about performance or resource constraints, in real time.
Nvidia
MAY 26, 2021
Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring levels of detail. This allows users to focus less on tedious tasks and more on creativity.
Mircosoft Game Dev
OCTOBER 7, 2020
Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle.
Mircosoft Game Dev
SEPTEMBER 28, 2022
Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Navigation: Fix NavigationObstacle nodes not registering to default navigation map ( GH-64372 ).
Brand Game Development
JANUARY 30, 2017
It’s baked into our culture, especially the United States, how important hard work and persistence are. As you’d expect, the Internet has capitalized on this fear, and is rife with blogs and thinkpieces ceaselessly extolling the virtues of persistence and hard work. All these articles are just confirming what most of already know.
Cocos
MAY 9, 2023
Fixed crash issue when baking high-precision Lightmap for the terrain. . ● Fixed the issue of snapping a rotated, scaled node would cause problems in the scene editor ● Fixed the possible incorrect cache data when editing materials. Fixed editor UI not refreshing when replacing environment maps. Fixed other user experience issues.
Mircosoft Game Dev
JANUARY 13, 2023
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).
Mircosoft Game Dev
AUGUST 10, 2022
This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them). Project overview and progress. Multi-image atlases. No soft shadows. With soft shadows.
Game Dev Unchained
FEBRUARY 2, 2022
“ It feels great to not have to sit around waiting for hours to bake lightmaps. Now we can get instant feedback and the art director can iterate faster than ever before.” Scott Knapp. A game developer in the last 5 years can be best described as a unrestricted nomad.
Nvidia
DECEMBER 17, 2020
NVIDIA RTXGI Plugin for UE4 Leveraging the power of ray tracing, NVIDIA RTX Global Illumination (RTXGI) provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.
Game Daily
SEPTEMBER 8, 2023
He got his start in game development when Commodore approached him to create a piece of software, believing his company to be a software house and not, in fact, a baked bean distributor. .” Molyneux’s past interview style matches his somewhat freewheeling approach to life. Molyneux took the contract and did not reveal the error.
Nvidia
JUNE 4, 2021
Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights. Until now, this hasn’t been possible in video games in real-time.
Nvidia
AUGUST 31, 2021
UE4 plugin (Download here ) Leveraging the power of ray tracing, RTXGI provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI 1.1.40
Mircosoft Game Dev
DECEMBER 19, 2022
Core: Handle corner cases for curve baking ( GH-69726 ). Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ). C#: Rename SignalInfo to Signal and make awaitable ( GH-69968 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ).
Game Daily
JUNE 26, 2023
It’s all baked in.” Nobody’s even thinking about launching certain types of crypto-related projects there. It is, unfortunately, dead. But it also means we factored it all in [to our plans]. “Hong Kong has been super crypto forward, if you compare it to other places around the world,” he said.
Nvidia
JUNE 22, 2021
They overcome the limited realism of pre-computing “baked” lighting in dynamic worlds and simplify an otherwise tedious lighting design process. Before NVIDIA RTX introduced real-time ray tracing to games, global illumination in games was largely static. Since then, technologies such as RTXGI bring dynamic global illumination to life.
Mircosoft Game Dev
APRIL 21, 2021
It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Also, the new lightmapper brings support for denoising using Open Image Denoise , which results in better-looking lightmaps in the same bake time range. New CPU lightmapper. The lightmapper in the previous 3.x
Logic Simplified
JULY 18, 2022
Tap to grill, bake and prepare dishes to the top. What makes this game interesting is the array of ingredients, kitchen appliances, and dishes. Make, cook and serve delicious meals from all around the world like a trained chef.
Mircosoft Game Dev
JANUARY 13, 2023
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).
Mircosoft Game Dev
DECEMBER 1, 2014
A long time in the baking, but the first release candidate is here. Edit: Release Candidate 2 is now up. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see see roadmap !).
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