Fri.Jan 24, 2025

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Easybrain has officially escaped the clutches of Embracer Group

Game Developer

The mobile developer has been sold to Miniclip for $1.2 billion.

Mobile 177
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Marketing manager Joana Keler: “Social media is your game’s best friend”

PreMortem.Games

Joanna Keler is a freelance Marketing Manager who worked on titles like This War of Mine and Frostpunk by 11 bit Studios and Best Month Ever by Klabater. During her talk at IndieGameBusiness Sessions she talked about incorporating social media as a vital marketing tool. According to Keler its important to set goals for yourself. There are various ways to make sure social media plays a vital role in your overall marketing plan.

Media 104
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Trending Sources

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Epic Games Store expands on mobile with third-party titles and free games

Game Developer

The new additions will be available on Android worldwide and iOS across the European Union.

Mobile 169
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Savvy Games hires Nika Nour as SVP and head of international business development

GamesIndustry.biz

Savvy Games Group has appointed Nika Nour as SVP and head of international business development.

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Ex-Gearbox Publishing devs form new publisher Cooldown Games

Game Developer

The team at Cooldown are looking to release games that require less dedication than live-service and multiplayer titles.

Dev 161
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Annapurna appoints ex-Netflix exec Leanne Loombe as head of games

GamesIndustry.biz

Annapurna Interactive has appointed former Netflix Games exec Leanne Loombe as head of games.

Games 60
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Ubisoft's Assassin's Creed hub primes to debut in March

Game Developer

The previously revealed Animus Hub serves as a unified series library and lets players launch recent Assassin's Creed games.

Games 152

More Trending

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Obituary: Tetsuhisa Seko, Nippon Ichi president, has died at age 54

Game Developer

During his time at Nippon, Seko managed its business operations over several decades and led its international-focused offshoot, NIS America.

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Starship Simulator - 2024 project review

Indie DB

Busy year overhauling the Galaxy, System and Life Gen mechanics and much more.

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Do publishers have their own “quality control” standards? For example, do publishers have any “we will not release a game unless it meets X standard of quality based our own playtesters/etc” systems in place? If so, what happens when a game near release does not meet those requirements? Are games that clearly aren’t going to meet X standard usually cancelled before announcement?

Ask a Game Dev

Yes, most games that dont pass muster get cancelled, and publishers cancel them as early as they can. This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches.

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Elites Creator’s Superbundle on Humble Bundle

Game From Scratch

GameFromScratch.com Elites Creator’s Superbundle on Humble Bundle The Elite Creator’s Superbundle on Humble Bundle is a collection of 4000+ high quality Unreal Engine assets from Meshingun Studio, SCANS Factory, Dekogon and Prophaus. The assets are redeemed on the Fab marketplace and are for Unreal Engine, although they can be exported to other tools and game engines using […] The post Elites Creator’s Superbundle on Humble Bundle appeared first on GameFromScratch.com.

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Exploring the World of Slot Games: Spotlight on Hypernova Megaways

Game Wisdom

Exploring the World of Slot Games: Spotlight on Hypernova Megaways Josh Bycer josh@game-wisdom.com Looking for a game thats out of this world? Try Hypernova Megaways, the slot game thats packing jackpots, vibrant visuals, and a whopping 117,649 ways to win. Its one of those games that grabs your attention and keeps you coming … The post Exploring the World of Slot Games: Spotlight on Hypernova Megaways appeared first on Game Wisdom.

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Issue with DEVICEMOTION

Cocos

Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.

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Force orientation in a game with multi orientation

Cocos

Hi, in my game iOS and Android I use Cocos2d-x 3.17. Im serching to view some layer in landscape (game) and one layer in portrait (settings) Ive read a lot of posts, Ive tried a lot, but I still havent succeeded. I can render based on orientation, but I havent been able to lock a given orientation based on the layer/scene shown. on iOS I was try with some method in RootViewController: supportedInterfaceOrientations viewWillTransitionToSize: (CGSize)size withTransitionCoordinator attemptRotationT

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