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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

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Disable tiles map culling? is this a bug?

Cocos

In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows. But as you can see in the image, tiles are dissapearing.

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How to Use Occlusion Culling in Unity — The Sneaky Way

The GameDev Guru

For those who never went through an occlusion culling tutorial in Unity. can you guess what's wrong in this game's indoors scene?

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Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Slowly but surely, Godot 3.6 is shaping up to be a great release.

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The transition to live services continues | Opinion

GamesIndustry.biz

In fact, hardware transitions frequently served to thin the herd, with the cost increase being the final blow that saw many struggling publishers and developers shut their doors; the first couple of years of a new console generation could be generally expected to see such a cull. Read more.

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Tiled map in Cocos creator gives error

Cocos

Enable the culling, due to which in some areas only one layer is visible (a total of two layers). Also, I can’t disable the culling because the map size is large.

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Tiled map in Cocos creator gives error

Cocos

It worked, but there is another issue: if I checked culling in some areas, it didn’t render the base layer. If I unchecked culling, then it was going to lag the game.

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