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AccuRIG — Auto Rigging Tool from Reallusion

Game From Scratch AccuRIG — Auto Rigging Tool from Reallusion It would appear that Mixamo has a new competitor in the auto-rigging game, accuRIG from Reallusion (makers of Character Creator and iClone). It is a free download, available for Windows only, that is completely free, although an account is required to download.

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Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

Unity Blog

Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. needs its own rig), that's time from a rigger to create. that might need to be created for certain specific cutscenes.

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Artwork Update: Sprite Rigs Complete!

Yotes Games

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process! Should be done and in-game by April's end (but given how that estimate's measured in gamedev time, we'll see how that goes ?).

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Popul8 uses AI to assist developers with the creation of digital game characters


This base character comes fully rigged and can be completely edited by the developer. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character.

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Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

Unity Blog

Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures trained using this RT3D tool express rich deformations and biomechanics whilst conforming to multiple memory budgets.

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I, Excretus: That’s One Way to Rig a Score

Game Industry News

The Cerritos crew exceeded her expectations, even without her drills being rigged to force failure, and they will all be reassigned for remediation. The post I, Excretus: That’s One Way to Rig a Score appeared first on Game Industry News. Mariner notices that the drills haven’t finished because Boimler continues running his.

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