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Designing the cinematic "theme park" of Horizon Forbidden West

Game Developer

The cinematic director for Guerrilla Games' open-world post-apocalyptic game describes their approach to adding epic flair.

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Narrative in trailers, cutscenes and cinematics (for the game music composer)

Game Developer

Emphasizing narrative using game music - 4th in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.

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The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. In the following sections, we'll delve deeper into the fascinating realm of cinematic audio, exploring the various techniques and innovative trends that elevate films to new sonic heights.

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Hidden choices, small ripples: How CDPR merged cinematics and interactivity in Cyberpunk 2077

Game Developer

[Interactivity] is a way to increase player engagement in story moments, which in turn maximizes immersion." "

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A beginner's guide to cinematic storytelling

Filmustage

Embarking on the journey of cinematic storytelling is like venturing into a vast, diverse landscape ?️ In this beginner's guide to cinematic storytelling , you will explore the intricacies that breathe life into stories and leave an indelible impact on the audience's mind. ? ? with the power to shape and paint it with your vision.

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Deep Dive: Chasing an authentic cinematic experience with The Texas Chainsaw Massacre

Game Developer

The developers break down the research process behind producing an experience that was true to the original IP but tailored to the video game format.

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Obituary: Jim Southworth, Baldur's Gate 3 cinematics lead, has passed away

Game Developer

In addition to Baldur's Gate 3, Southworth worked on games such as MediEvil: Resurrection, Blade II, and Boundless.