Balancing creativity and deadlines in game development
Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
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Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
GamesIndustry.biz
MARCH 13, 2024
Gaming software firm Balancy has raised $700,000 in a funding round led by mobile industry veterans. As reported by Pocket Gamer , the funds raised will be used to grow Balancy's software as service platform, and its ability to aid small and mid-size studios to run and monetise live service games.
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Game Developer
OCTOBER 7, 2024
What exactly do Llamasoft: The Jeff Minter Story and Mighty Morphin Power Rangers Rita's Rewind have in common?
Game Wisdom
OCTOBER 16, 2024
Mechanics of Luck and Skill: Balancing Gameplay in Online Casino Games Josh Bycer josh@game-wisdom.com Luck and skill work in unison in the world of gaming. This, of course, doubly applies to online casinos. Players design and experience games as a result of both elements.
PreMortem.Games
AUGUST 3, 2023
I believe in keeping a good work life balance. How do you deal with that? “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. The post Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance” appeared first on PreMortem Games.
Game Developer
MAY 11, 2023
Striking the right balance between two genres means knowing what you want before development even begins.
Real Programming
SEPTEMBER 27, 2023
Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Still, here are some tips parents and students can use to help maintain a healthy balance between school and coding. Much has changed.
Game Wisdom
AUGUST 21, 2024
Finding Balance in a Busy Schedule: The Importance of Fun for Serious Students Josh Bycer josh@game-wisdom.com Amid the rush of assignments, exams, and extracurricular activities, finding balance can seem like an elusive quest for students.
Game Developer
MARCH 11, 2024
The upcoming Whizbang's Workshop expansion aims to prove that longevity is still on the cards for Hearthstone after ten years.
Grid Sage Games
NOVEMBER 14, 2023
Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.
iXie gaming
APRIL 16, 2024
Establishing a sustainable and balanced game economy is crucial to the success of any game, as it helps drive player satisfaction and engagement. This has made it difficult to find the right balance between numerical indicators, such as player engagement and rewards, and in-game spending incentives. Where Do You Start? But worry not!
Game Developer
JANUARY 24, 2024
Your difficulty curve has a major role to play in preventing players from churning in your games.
Filmustage
MAY 19, 2023
Case studies: Successful balancing of art and finance in films Filmmaking history offers numerous examples of the successful balancing of art and finance. Image source: IMDb.com Conclusion Balancing art and finance in film production is a challenging but necessary part of filmmaking.
PreMortem.Games
SEPTEMBER 13, 2023
So it becomes quite a balancing act when it comes to our hosted buyer program.” The post Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act” appeared first on PreMortem Games. Female game developers in Africa are harder to find and engage with.
Artoon
MAY 16, 2024
In our latest blog, Optimizing Nodejs with NGINX, we delve into the […] The post Nodejs with NGINX: Improving Scalability and Load Balancing appeared first on Artoon Solutions.
GamesIndustry.biz
JUNE 14, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox CD Projekt Red has significantly improved the work-life balance of its employees, following a number of crunch complaints over the years.
Game Developer
FEBRUARY 26, 2024
'We do big numbers because that's cool,' says Larian Studios head of production David Walgrave.
GamesIndustry.biz
AUGUST 12, 2024
By the time Assassin's Creed Shadows launches this November, the game would have been in development for four years. It's the longest development cycle for the series so far, and 25% longer than its acclaimed predecessor, 2020's Assassin's Creed Valhalla.
Game Developer
SEPTEMBER 16, 2024
An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom.
Game Developer
JULY 11, 2024
Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre.
Big Games
JANUARY 7, 2024
In this comprehensive exploration, we delve into the art of striking a delicate balance, ensuring that your mobile game development stays afloat and sails smoothly from inception to a successful launch. Balancing speed and thoroughness is essential to deliver a polished product that meets the project’s goals and user expectations.
Game Developer
JUNE 27, 2024
Introducing a new race in Dwarves of Runenberg meant paying careful attention to balance and putting weight in community feedback.
Game Developer
OCTOBER 20, 2023
Bowser believes Nintendo of America has done such a good job of being inclusive and securing proper work/life balance a union isn't needed right now.
Sirlin
OCTOBER 22, 2019
Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.
Game Developer
APRIL 18, 2023
The cooking game genre has sort of an uncanny valley: to be real, or not to be real. Here's how one studio approached it.
Game Developer
MARCH 20, 2024
Alan Wake II's strong sales balanced out declining quarterly and annual revenue in a "challenging yet remarkable" 2023 for Remedy.
Game Developer
APRIL 30, 2024
Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.
Game Developer
FEBRUARY 7, 2023
Reviving a class series is a careful balance of appealing to players both new and old. Here's how Tribute Games approached it.
Game Developer
DECEMBER 8, 2023
When creating the music for Lies of P, I focused on balancing the musical elements to not be overly flashy or excessively dull. Instead, I delicately crafted the music to allow players to navigate subtle emotional nuances effectively.
Ask a Game Dev
SEPTEMBER 25, 2024
The principles of appeal still apply, even when designing mooks. Good mook design has resulted in iconic franchise monsters! Here's a few examples. Take a look at some of these iconic mook designs. Interesting shapes, exaggerating relevant features, and reduced unnecessary details abound.
Sirlin
FEBRUARY 5, 2016
Here are the three green heroes: Master Midori is the Balance spec hero in the green faction. He’s honorable and fair and strives to keep nature’s balance intact. That's not really fair and Balanced. Wandering Mimic is another great Balance card. Gemscout Owl helps you rake in even more gold. They should stick to units.
Game Developer
DECEMBER 4, 2023
The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most.
Game Developer
MAY 29, 2024
How do you make a VR game fun for the whole family?
Game Developer
DECEMBER 7, 2023
When creating the music for Lies of P, I focused on balancing the musical elements to not be overly flashy or excessively dull. Instead, I delicately crafted the music to allow players to navigate subtle emotional nuances effectively.
GamesIndustry.biz
AUGUST 17, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox In today's Microcast, we discuss two of the biggest stories of the week.
Juego Studio
JANUARY 18, 2024
Game development is a highly specialized and profitable niche. The advent of technology in this industry enables the making of high-quality and variety of video games.
Game Developer
JUNE 26, 2023
THQ Nordic tries to find a balance in making its games accessible to everyone while also letting the physical PC releases feel like events unto themselves.
Game Developer
AUGUST 29, 2023
The 15-year-old Mimimi Games is choosing to shut down as its founders recognize the growing scope of its games were leading to an improper work/life balance.
GamesIndustry.biz
SEPTEMBER 2, 2024
Together, the men created the 1981 game Wizardry: Proving Grounds of the Mad Overlord, one of the world's first role-playing games, complete with a party of characters with individual strengths and weaknesses that players had to balance throughout the adventure. Read more
GamesIndustry.biz
SEPTEMBER 6, 2024
The team behind the long-running incubator and cluster organisation for Netherlands-based developers attributed the decision to "changes in opportunities and focus for public funding." "[This] makes it no longer possible to realise a balanced budget that allows the continuation of activities in a responsible manner," the team wrote.
Game Developer
MARCH 13, 2023
Dome Keeper tasks players balancing their time between mining for ore and defending their fragile planetary base from creatures that don't want them there.
Game Developer
DECEMBER 20, 2022
Designing and balancing new cards eight years into Hearthstone 's life cycle is no mean feat. We chatted with designer Leo Robles Gonzalez and VFX Lead artist Dominic Camuglia at Blizzard on the blood, sweat and.corpse effects that go into new expansions.
PreMortem.Games
OCTOBER 16, 2024
Developers also have to balance realism and fun, something that Moss found fascinating. There’s a fine line between good, satisfying depth and excessive, tedious depth and designers often struggle to find the right balance point between the two,” he adds.
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