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Load Balancing SmartFoxServer 2X with HAProxy

Smart Fox Server

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. Round robin Load Balancing. After a few seconds the load balancer should be up and running. Introducing HAProxy.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

The eight types of cards are elegantly balanced by short-term vs. long-term value. This game is excellent for teaching one of the fundamental lessons of game design balance: developing a trade-off. The post Love Letter: Elegantly Balancing a Game appeared first on Brandon the Game Dev.

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Deep Dive: How TMNT Shredder’s Revenge was built on nostalgia and new ideas

Game Developer

Reviving a class series is a careful balance of appealing to players both new and old. Here's how Tribute Games approached it.

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity? Ways Of Balancing The Game There are different ways in which you can balance a game.

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Balance adjustments in the long term: You have a unit/option/weapon that is too strong/too weak in a way that is negatively affecting the game. What are some of the pros and cons of making a single larger adjustment versus making a serious of small adjustments over multiple updates ?

Ask a Game Dev

Our overall goal with these balance updates isn’t necessarily to achieve perfectly balanced matchups. It isn’t even to achieve game balance that is “good enough”. The real purpose of balance updates is to keep the game interesting to the community so they want to keep playing it.

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How Dome Keeper focuses on systems that feed into one another

Game Developer

Dome Keeper tasks players balancing their time between mining for ore and defending their fragile planetary base from creatures that don't want them there.

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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.

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