2020

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I’m taking a short break – I’ll be back January 4, 2021!

Brand Game Development

I’ve got to level with you – I am tired. It’s not for the usual 2020 reasons either. This year’s been a tough one, and it’ll definitely be an infamous one when the ink dries on the next generation’s textbooks. You’d think being locked up inside would leave me with an excess of time and no way to use it wisely.

Dev 130
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How to Analyze the Performance Cost of Your Unity Shaders

The GameDev Guru

In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.

Shaders 130
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The Art of Star Wars: The Mandalorian (Season One)

Concept Art World

Concept Art World. The Art of Star Wars: The Mandalorian (Season One). This official behind-the-scenes companion to the Disney+ Star Wars series The Mandalorian features exclusive concept art, character and costume sketches, and vehicle and creature designs. The Mandalorian follows the adventures of galactic gunslinger Din Djarin and the Child as they traverse the outer systems of the galaxy and evade remnants of the Empire.

Art 98
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30 years ago today.

Grumpy Gamer

Thirty years ago today I made the final gold masters for Monkey Island. Some notes about these. These are the final source backups I made when the game left test and the gold masters were sent off. They are labeled 1.1 because the game got bounced out of test during the final two weeks and so the version got bumped when it went back in. For the younger readers out there: These are not USB devices and you can't text your friends or watch TikTok videos on them.

Games 75
Join the IGDA Community
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

After 3 hard weeks of work, the new lightmapper for Godot 4.0 is ready to go! Wait, why a lightmapper, didn't we get real-time GI? Yes, indeed. Godot 4.0 will also have a very cool Voxel based real-time GI: Still, that is a different technique aimed at different use cases. Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have).

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Long-Term Retention - Why D180 is the New D30

Deconstructor of Fun

This post is written by Oleg Yakubenkov , CEO @ GoPractice. Oleg has built his data-driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. GoPractice is an online simulator course that will give you hands-on-like experience working on an ambitious product and making decisions based on real data in actual analytics systems.

Data 59

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PlayCrafting Student Spotlight Update

Game Design Aspect

It was a delight to hear from my former game writing students at PlayCrafting. They attended the one-night Game Writing Portfolio Workout sessions or the multi-week intensive Game Writing Primer course. Here are some highlights! Kyle Erf made a career switch. He is now Director of Technology at Moving Pieces Interactive , makers of Dodo Peak , available on Apple Arcade and Nintendo Switch.

Writing 52
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first. To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first DLSS plugin that can be used with both NVIDIA’s NvRTX branch and mainline UE4, along with an updated UE4 Plugin for RTX Global Illumination.

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Niche Game Development Disciplines: How to Specialize in Technical Art

Tiny Hydra

I’m often asked by my former students, “What skills should I really be learning to get into the industry?” The answer to this question is really complicated, and depends largely on what the person wants to do. However, there are a few jobs that are very difficult to fill for many companies and if you. The post Niche Game Development Disciplines: How to Specialize in Technical Art appeared first on Tiny Hydra.

Art 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. If this is your first time joining us, we're super happy to have you! Kristala is the inaugural title from the leading ladies behind Astral Clocktower Studios, a female-owned-and-operated indie games studio based in Central PA, USA.

Dev 52
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Board Game Review: Pandemic

Brand Game Development

Maria here again! Today’s post is the last of my “Top 5 Games” series. I hemmed and hawed over whether I would do it, too. If you haven’t noticed, the game Pandemic pulled a Jumanji and now we’re living it. But I decided that I would be remiss if I did not include it, as it was the first modern board game and it really reignited my love for board games.

Co-op 130
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Unity Ray-Tracing: Get Started Now (Short Tutorial)

The GameDev Guru

In this blog post, I’ll show you my favorite way to get real-time ray-tracing up and running in Unity

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John Liberto

Concept Art World

Concept Art World. John Liberto. John Wallin Liberto is a concept artist working in the game and movie industry. John has worked on game titles such as Halo 4, the Battlefield series, Gears of War 1 & 2 and Unreal Tournament III. He has also done work in feature films as a matte painter for Harry Potter and the Prisoner of Azkaban , Alien vs Predator and Big Fish.

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Guybrush Fact vs Fiction

Grumpy Gamer

I remember the first time I read this I just chuckled. That was 10 years ago and the myth keeps going. It's been printed (well, web printed) so many times that it is slowly going to become fact and I want to set the world straight. What is true. During the early days of Monkey Island I didn't have a name for Guybrush. We just called him the "guy". When Steve Purcell was doing concepts for "the guy" he was doing them in dpaint.

Art 59
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Complex text layouts progress report #2

Mircosoft Game Dev

Introduction. This is the second part of my work on Complex Text Layouts for Godot 4.0, focusing on Fonts and UI mirroring. See godot-proposals#1180 , godot-proposals#1181 , godot-proposals#1182 , and godot-proposals#1183 on GitHub for detailed information on CTL proposals and feedback. See also the previous progress report for the TextServer API implementation details.

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It’s Just a Monitoring Change

Sky Betting and Gaming Technology

There is somewhat of a trope in technology that suggests changes to monitoring systems are not necessarily held to the same high standard as changes to other, often more complex or revenue-generating, systems and services. The reality is that monitoring systems are complicated beasts, and should not be taken for granted; nor should we be complacent when making changes to what is still a production system.

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DEVLOG#3: Christmas Crunch Confessions (Special)

Mnenad

In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design. watch next episode. watch on YouTube.

Indy 52
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Live Action Online Games (LAOG) During Lockdown

Game Design Aspect

In this article, Sande Chen reports on the use of educational live-action online games (LAOG), a variant of educational LARPs. During the pandemic lockdown, it was impossible to play Live Action Role-Playing games (LARPs) that require face-to-face contact. LARP designers like Isabella Negri were forced to consider how LARPs could be played in an online-only setting.

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Texture Compression in 2020

The Astronauts

I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i.e. “ASTC, BC7” kind, not the “PNG, JPG” kind). Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page): If your reaction is “whoa what is this mess?!”, that’s good.

Texture 52
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Custom Hierarchy for Unity [free]

Febucci

Introduction. Hi, I’m Febucci and I’ve created this package to help having a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors. I have a lot of gameObjects in each scene of my current game and I started getting lost in the default Unity Hierarchy. That’s why I’ve spent a lot of time making this little plugin and now I’m super happy to share it with you, for free !

Asset 52
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Get ready to take a peek at what we've been up to over the past month and what's ahead for the rest of 2020.

Dev 52
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

Maria here! Last week , I shared with you games I played during my formative years, and how those games made an impact on my taste in boardgames as an adult. When I wrote the post, I was actually making dinner (multi-tasking FTW) and enjoying reminiscing about the days of old. I wasn’t expecting to discover the impact those childhood games made on my preferences as an adult.

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Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity

The GameDev Guru

Read code faster by writing less verbose code with C# 7 Expression-Bodied Members

Code 130
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The Mandalorian Concept Art by Nick Gindraux

Concept Art World

Concept Art World. The Mandalorian Concept Art by Nick Gindraux. Concept artist Nick Gindraux has posted some of the illustrations he created for The Mandalorian Star Wars live-action television series on Disney+. Nick collaborated with, and received art direction by Lucasfilm veteran Doug Chiang. Link: Portfolio | Facebook | Instagram. All images © Lucasfilm, Ltd.

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Delores Open Alpha/Beta Testing.

Grumpy Gamer

We've started doing some open alpha/beta testing for Linux Delores. If you run Linux and are interested in helping out, visit the Thimbleweed Park Forums Linux Test Topic. Thanks!

Alpha 52
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch. SDFGI. SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes heavy use of Signed Distance Fields (an euclidean distance based representation of the signed distance function of a grid) to create this lighting.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Tutorial: The Basics For Absolute Beginners. In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . Read the Full Tutorial ?

Asset 52
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DEVLOG#2: Clearing the Concept

Mnenad

In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design. watch next episode. watch on YouTube.

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Vote for 2021 SXSW and SXSW EDU PanelPicker Ideas!

Game Design Aspect

Hi, I apologize for not updating the blog. I have not been feeling well these past months. I did in fact win a 2020 Women in Games Hall of Fame Award. I was completely flabbergasted and very grateful. Thank you so much to the people who voted. I need your help again because the SXSW and SXSW EDU Community Voting period is ending November 20, 11:59 PM, Pacific Time.

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God Statues In Harvest Island

Yobob Games

God Statues In Harvest Island. God Statues. Harvest Offering. In Harvest Island, Will and Samantha needs to give their harvest offering to the gods. Harvest offering is basically what you collect from the island. It could be dairy products: goat milk, cow milk, or even eggs. Or it could be things on the beach like seashells, sand dollars, starfish, seaweed, and even crabs!

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

Netflix recently released a video series, High Score , covering the history of the video games industry. Although not the focus of the series, the documentary covered some of the iconic innovations from the industry’s past. Each of the major innovations covered dramatically increased the size of the video games market. What are some trends we can take away in analyzing the innovations covered by the series?

Esports 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

Hello, all you beautiful boos and glorious ghouls! We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. If you're just joining us, welcome home! This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4.

Dev 52
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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

Hey there, everyone! My name is Maria. I feel like the Goldilocks of boardgames. I don’t want to play a game that is too intense (no offense, Dominion ), I don’t want a game that is too easy (I’ll only play Go Fish with my 3-year-old niece). Instead, I find myself somewhere in the middle when it comes time to picking out a game. Part of this is because of my early years growing up with board games.

Games 130
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Zero-Downtime Kubernetes Deployments

Sky Betting and Gaming Technology

There has been a lot of work going on in Core Customer over the last few months to migrate our OIDC/OAuth2 identity service from our tactical container platform to on-premises Kubernetes clusters. I’ve spoken about our homebrew container platform (Corbenetes) before, but here’s the essentials. We built a container platform using Chef and Docker as a stepping stone to Kubernetes.

Balance 52