2020

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Passion isn’t a Pitch and 6 Other Ways to Misunderstand Board Game Kickstarter as a Marketplace

Brand Game Development

I’ve made my fair share of mistakes while building this business. I don’t sweep them under the rug. In fact, I even pulled apart the broken bits of my failed Kickstarter campaign for my understanding and published them online for public benefit. Being able to analyze and move forward after failure is critical to your success and a big part of getting your game from Start to Finish.

Games 130
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How to Analyze the Performance Cost of Your Unity Shaders

The GameDev Guru

In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.

Shaders 130
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Release candidate: Godot 3.2 RC 2

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The first RC build last Friday appeared to be problematic for some users with the GLES3 backend, as calculations for the irradiance map were taking too much time for some drivers (leading to a GPU hang).

Debug 52
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Disassembling Link's Awakening

Grumpy Gamer

A fascinating series of posts on Disassembling Link's Awakening. I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.

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Hyper Casuals in Gaming Industry

The Knights of Unity

What is the most attractive thing in games? Perfect gameplay? Maybe an incredibly interesting story? Hyper-casual games do not have a story, they have little content, and yet it is one of the most addictive genres in the history of gaming. How is it even possible? . Voodoo, Ketchapp, Lion Studios, King. Have you ever seen their splash screens? Do you know Flappy Bird, Subway Surfers or Jetpack Joyride?

Games 52
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Harvest Island OST Inspiration

Yobob Games

Harvest Island OST Inspired by Violet Evergarden. Harvest Island Music. A Peaceful Place in The Nightly Woods. The piece is called “A Peaceful Place In The Nightly Woods” and it took me nearly 3 days to write. This is a piece that I love so much. It has a playful charm to it. Most video games now when you explore during the night, the music becomes creepy, or ominous, and the speed of the music slows down.

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Unity VS Unreal – Which Engine Should You Choose?

Sunday Sundae

Struggling to decide which engine to embark on your game dev adventures with? This extensive comparison will get you on the right track. The post Unity VS Unreal – Which Engine Should You Choose? appeared first on Sunday Sundae.

Engine 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Hello, fellow indie gamers and RPG enthusiasts! How's it going? We hope well. We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! Wait, wait, wait. Hang on. We really need to properly give that last statement the recognition and celebration it deserves.

Dev 52
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Konstantin Maystrenko

Concept Art World

Concept Art World. Konstantin Maystrenko. Konstantin Maystrenko is a concept artist and illustrator originally from Russia. Konstantin is currently working as a Concept Artist at Riot Games. Link: Portfolio | Facebook | Instagram. All images used with permission by the artist. © Konstantin Maystrenko or their respective copyright holder. The post Konstantin Maystrenko first appeared on Concept Art World.

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TOP 10 YouTube Channels for Learning GameDev with Unity

Mnenad

In this video I present you my TOP 10 YouTube game development channels from which I learned to use Unity and much more around game design, development, business and inspiration.

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4 Lessons from Quacks of Quedlinburg for Aspiring Board Game Designers

Brand Game Development

In 2018, Quacks of Quedlinburg won the elusive Kennerspiel des Jahres award. It has since remained a hot game on Board Game Geek and a perennial favorite in Pangea Games board game giveaways! So with that in mind, what can we learn from this award-winning board game with a silly name? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity

The GameDev Guru

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this third Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The second RC build on Monday fared fairly well and had no new regression. Various important fixes have been made since, so this third release candidate will allow to validate them and ensure that 3.2 stable can be released with confidence :).

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Bartlow's Dread Machine

Grumpy Gamer

I first met Clayton Kauzlaric when he was hired at Cavedog to be the lead artist on Total Annihilation. We quickly because good friends and over years have collaborated on countless games (if you can't count higher than 9). We made casual games for Real Networks, co-created DeathSpank, and made iOS games like The Big Big Castle and Scurvy Scallywags.

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Practical Use of Render Textures

The Knights of Unity

Intro. Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Project Setup. I have created a new project in Unity 2018.4 using legacy rendering, but the features I used work in SRPs too.

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God Statues In Harvest Island

Yobob Games

God Statues In Harvest Island. God Statues. Harvest Offering. In Harvest Island, Will and Samantha needs to give their harvest offering to the gods. Harvest offering is basically what you collect from the island. It could be dairy products: goat milk, cow milk, or even eggs. Or it could be things on the beach like seashells, sand dollars, starfish, seaweed, and even crabs!

Indy 52
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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Unity Environment Design: I Made This 3D World In 24 Hours. In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

Indy 52
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Make Flappy Bird in Unreal Engine Tutorial Video Series

Sunday Sundae

In this video series we learn how to recreate the infamous Flappy Bird in Unreal Engine using NO CODE! The post Make Flappy Bird in Unreal Engine Tutorial Video Series appeared first on Sunday Sundae.

Engine 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! We're coming to you live and direct with Issue #18 and we can confidently say.it's gonna be good. But before we dive into the real meat and potatoes of the development for this sprint, we wanted to take a moment to acknowledge some of the heavy events that are currently affecting our world.

Dev 52
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The Mandalorian Concept Art by Nick Gindraux

Concept Art World

Concept Art World. The Mandalorian Concept Art by Nick Gindraux. Concept artist Nick Gindraux has posted some of the illustrations he created for The Mandalorian Star Wars live-action television series on Disney+. Nick collaborated with, and received art direction by Lucasfilm veteran Doug Chiang. Link: Portfolio | Facebook | Instagram. All images © Lucasfilm, Ltd.

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Behind the Scenes of my first Indie Game (Countryball Potato Mayhem)

Mnenad

This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.

Indy 52
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9 Ways to Avoid Despair and Move Forward After Failure

Brand Game Development

This is the last of four articles in the Failure Recovery series on Start to Finish. My own recent failure to launch a board game in 2018 , Highways & Byways , is what inspired this detour from the originally planned articles. I think that a frank discussion of failure – what it looks like, the consequences, and moving forward – is really important for new creators to learn.

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Unity Ray-Tracing: Get Started Now (Short Tutorial)

The GameDev Guru

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Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

As announced a few months back , we are organizing a Godot Conference ( GodotCon ) in Brussels, Belgium in a week, on 3 & 4 Feb 2020. We expect about 75 attendees, so this should be a great event! As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the Game Development devroom which some of us co-organize.

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A Simple Commodore 64 Game in C++

Grumpy Gamer

I'm petty sure I'm going to CppCon 2020 in sept.

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Lifetime Value

The Knights of Unity

Lifetime Va… What Exactly is it? LTV. Lifetime Value. We should be able to easily determine what it is and know what it can be used for. However, this is not as easy as it sounds. LTV is one of the most important metrics, often called the king of metrics. This is one of the pillars for creating and developing mobile games. Without it, the game would probably not be so well thought out, which could badly affect the return on investment (ROI).

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Harvest Island Demo. Harvest Island New Trailer! Harvest Island Trailer Breakdown. I finally got to make a new trailer for the game. There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added.

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Bolt For Beginners: How to Use Unity’s Bolt to Move Objects

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Bolt For Beginners: How to Use Unity’s Bolt to Move Objects. In this tutorial you’ll learn how to move a game object without having to have any knowledge or coding whatsoever using Unity’s Bolt visual scripting tool. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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The 10 Best Game Narrative Books We Recommend | Career Gamers

Game Writing Blog

The 10 Best Game Narrative Books We Recommend | Career Gamers : We’re superproud to be on Career Gamers’ list of Top 10 Game Narrative Books! “Slay The Dragon’s goal is to teach you how to go about marrying fun, thrilling and, immersive gameplay with rich characters and stories that drive the player forward.”.

Games 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Hey there, sweet beans! Welcome back to the Kristala dev blog! We're happy you're here. The last time we met, we shared some pretty exciting updates from the world of Kristala, and this issue will be no different. But before we dive into today's super thicc, super juicy issue, we have to get something off our chest. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters.

Dev 52
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John Liberto

Concept Art World

Concept Art World. John Liberto. John Wallin Liberto is a concept artist working in the game and movie industry. John has worked on game titles such as Halo 4, the Battlefield series, Gears of War 1 & 2 and Unreal Tournament III. He has also done work in feature films as a matte painter for Harry Potter and the Prisoner of Azkaban , Alien vs Predator and Big Fish.

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DEVLOG#1: The Backstory

Mnenad

Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future. DEVLOG#1: This episode tells the backstory up to the current state of the game. watch next episode. watch next episode.

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How We Fulfilled the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! The Tasty Humans Kickstarter went on to raise $20,536 and then several thousand more on BackerKit for a total of $28,000 and counting.

Games 130
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Free Unity Asset – Drag Camera 2D Pro

Game Development

Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work. It’s a win-win situation. One of the issues we found is the low amount of feedback we get from people who use our assets.

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