April, 2024

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ESA says members won’t support any plan for libraries to preserve games online

Game Developer

Libraries' attempts and proposed plans for archiving older games don't strike a chord with the ESA, which still thinks it remains publishers' burden.

Games 362
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FTC bans non-compete clauses

GamesIndustry.biz

The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.

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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

Concepts 127
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Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

I've actually worked on and shipped more than one annual sports title over my career and I want say for the record that the idea that annual sports titles are "mostly minor tweaks and roster changes" is absolutely and categorically false. Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

Retail 122
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Spellstorm Character Profiles: Bunny Wizard

Keith Burgun

With the Kickstarter right around the corner, today I’d love to introduce you to my favorite friend in the Spellstorm cast: Bunny Wizard ! Bunny is a very positive and optimistic guy. Bunny’s Story One day, Bunny Wizard was flying around in a fancy new automated blimp. He was headed to see a concert in Goldenbridge when the blimp he was on took a very bad route to get there, one that passed right through the Spellstorm.

Engine 115

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Inside Rare’s new solar-powered Barn X

GamesIndustry.biz

About a year ago, one of Rare's fans noticed something on Google Maps. The Xbox developer's offices are at the heart of Manor Park, a huge area of land surrounded by trees, ponds and greenery, which the studio fully owns. It moved there in 2001 and the complex is made up of a central building and four barns – A, B, C and D. Then last year, Google revealed the existence of a fifth barn, and one substantially bigger than all the others.

Studios 145
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Godot x The Forge Collaboration Over

Game From Scratch

GameFromScratch.com Godot x The Forge Collaboration Over We reported back in December 2023 of a collaboration between Google, The Forge and Godot focused on improving Android support in the Godot game engine. Essentially Google paid for several months of The Forge development time focused on Android improvements, although the major improvement of Vulkan optimization will help all […] The post Godot x The Forge Collaboration Over appeared first on GameFromScratch.com.

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Edouard Caplain

Concept Art World

Concept Art World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions. Link: Portfolio | Twitter | Instagram All images © Edouard Caplain Yang or their respective copyright holder.

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Interacting with and Scraping the Web Using C64 & WiFi

Retro Game Coders

Web browsing with the C64 is not really ideal, but that doesn’t mean you can’t interact over the web using your Commodore 64. Huh? What? Yes, that is right, we can hook up our C64 to the web and do interesting stuff! If you haven’t already, check out how we get a C64 on the internet using a WiFi adapter. C64 WiFi and Vice Emulator Once you have a WiFi adapter, you might find it handy to get your Vice emulator talking to it rather than code directly on your C64.

Code 115
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Spellstorm Character Profiles: Croh Vosh

Keith Burgun

Narratively speaking, Croh Vosh is probably the most important character in the game. At the end of Gem Wizards Tactics, the Omni-Gem was destroyed. This was a great thing for those battling the oppressive occupation of the Business Demons on the western continent, which had largely been enabled by the Omni-Gem’s magic. Eve Williams and Derby Pocket (both Dragon Bridge characters, also in Spellstorm) decided that the best thing to do would be to destroy the Omni-Gem, and so they did, with

Mechanics 111
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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Fighting 363
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Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

Studios 143
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Visual Studio Code March Update

Game From Scratch

GameFromScratch.com Visual Studio Code March Update There has been another impressive update to Visual Studio Code. The March 2024 release adds several impressive new features, including: Apply custom editor labels – Distinguish between editors with same file names.Locked scrolling – Compare editors side-by-side with synchronized scrolling.Extension update improvements – Restart extensions without reload & update extensions […] The post Visual Studio Code March Update

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Anima Flux Demo Update 2

Indie DB

Attention all gamers and adventurers alike, brace yourselves for an electrifying update in the realm of co-op metroidvania games! Prepare to plunge into a 2D platformer like no other as Anima Flux unveils its latest Demo, promising an adrenaline-fueled.

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See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

Feature 111
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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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How SUDA51 and Hitman inspired cult indie shooter Children of the Sun

Game Developer

'There's one thing that combines those two games: they require patience and experimentation. They are expressive. Even though on the surface they’re very different, they both just feel amazing to play!

Indy 328
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Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of criticism"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.

Studios 140
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Alone in the Dark dev Pieces lays off staff following revival's release

Game Developer

The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.

Dev 328
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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Editing 318
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FTC banning 'restrictive and exclusionary' noncompetes in the U.S.

Game Developer

The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.

Studios 310
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What the game industry must do to prevent occupational burnout

Game Developer

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

Studios 362
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How Nintendo did the impossible with Tears of the Kingdom's physics system

Game Developer

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

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Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

Studios 344
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Did you know Tears of the Kingdom has 'a physics engine for sound'?

Game Developer

Lead sound engineer Junya Osada says making a procedural sound system allowed Nintendo's sound team to work more closely with other departments.

Engine 346
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Descent 3's source code has been released for free use

Game Developer

Programmer Kevin Bentley put out (most) of the 1999 game's source code for players to help maintain and use for their own ends.

Code 349
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Slay the Spire devs followed through on abandoning Unity

Game Developer

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

Dev 364
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Obituary: Jeremías Babini, Storyteller co-designer, has passed away

Game Developer

Babini's decades-long career includes original games like Storyteller and Piopow, and various Cartoon Network games for Flash and HTML5.

Games 349
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Gamedev.world launching Global Games Fund to support devs in emergent territories

Game Developer

'Any developer, anywhere, and in any language, deserves access to funding structures and opportunities to make great games.

Dev 343
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Avalanche Studios devs form bargaining agreement with Swedish unions

Game Developer

Avalanche Studios CEO Stefanía Halldórsdóttir said the bargaining agreements help the studio "[become] one of the best workplaces in the games industry.

Studios 322
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Raph Koster wants developers to get back to 'the game of making games'

Game Developer

Veteran game designer Raph Koster thinks there's a lot of room to explore what "fun" is in game design.

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How to build branching narrative without breaking the bank

Game Developer

Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.

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