February, 2025

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Treyarch co-founder pleads guilty to crashing drone into firefighting plane during LA fires

Game Developer

Under his plea deal, Akemann will pay the $65,000 repair bill for the Super Scooper plane and perform 150 hours of community service for wildfire relief.

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Ubisoft revenues decline 31.4% to €990m

GamesIndustry.biz

Ubisoft has released its financial results for the nine months ending December 31, 2024, reporting significant declines in revenues and net bookings.

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says.

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Ale Abbey update

Indie DB

New icons, eye-catchy Brewing UI & Custodians; keepers of the flame update.

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Get Started with Neural Rendering Using NVIDIA RTX Kit

Nvidia

Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in. Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion.

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Looking Back (and Forward) at the Success of Vampire Survivors

Game Wisdom

Looking Back (and Forward) at the Success of Vampire Survivors Josh Bycer josh@game-wisdom.com It has been about four years since the release of Vampire Survivors blew up the indie space, created the “bullet-heaven” genre, and developers have been chasing after its success. With the latest DLC inspired by Castlevania , I jumped back … The post Looking Back (and Forward) at the Success of Vampire Survivors appeared first on Game Wisdom.

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Crytek laying off 15 percent of workforce and placing Crysis 4 on hiatus

Game Developer

The company intends to focus on expanding extraction shooter Hunt: Showdown 1896.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Their latest project, Parallel Experiment, is their most ambitious title yet. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020. “The initial idea was very simple and primitive, we just wanted to make a game

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The Backrooms 1998

Indie DB

Console players can look forward to heart-pounding gameplay as The Backrooms 1998 lands on PlayStation, Xbox, and Nintendo Switch. For PC players, the full release is coming to Steam as well. You can wishlist the game on PlayStation and Steam right now.

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Lua Game Engines in 2025

Game From Scratch

GameFromScratch.com Lua Game Engines in 2025 Today we have compiled a list of the best Lua game engines and game frameworks (and a few miscellaneous game development options) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have The post Lua Game Engines in 2025 appeared first on GameFromScratch.com.

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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

In todays competitive gaming landscape, delivering a seamless multiplayer experience is crucial for an optimal game play experience. Game developers face numerous challenges in managing game servers such as scaling servers to meet player demand, managing game deployment pipelines and optimizing server fleets for costs. From initial development to scaling for global player bases, Amazon GameLift addresses these challenges by providing robust server hosting and scaling solutions.

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Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

Game Developer

'Unity must do better in how they treat their workers in hard times.

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Inaugural Olympic Esports Games will now take place in 2027

GamesIndustry.biz

The inaugural Olympic Esports Games will now take place in 2027.

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Angel Investor Joakim Achrén • Should founders take a market salary?

PreMortem.Games

Joakim Achrn helps founders build successful games companies. Hes the lead of an angel syndicate specifically for games and an investor himself. To follow his work, subscribe to elitegamedevelopers.com/newsletter When Joakim Achrn posted on LinkedIn that founders shouldnt take a market salary, and added: If you need a high salary now, maybe startup life isnt right for you, right now, he ignited a fierce online discussion.

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Mercatorio Season 3

Indie DB

Mercatorio season 3 kicks off tomorrow, Saturday February 1st. The medieval trade and economy simulator with true markets is getting more products to produce and trade, new places to produce them, more ways to upgrade buildings, more influential apprentices.

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s&dBox Game Engine by Facepunch

Game From Scratch

GameFromScratch.com s&dBox Game Engine by Facepunch Today we are checking out s&dBox, a new “game engine” and spiritual successor to Gary’s Mod by Facepunch (who also created the hit game Rust). While Gary’s Mod enabled gamers to create cool experiences to share and interact with, s&dbox takes it a step further, by not only having the The post s&dBox Game Engine by Facepunch appeared first on GameFromScratch.com.

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The Struggles of Studying Game Design

Game Wisdom

The Struggles of Studying Game Design Josh Bycer josh@game-wisdom.com It’s a new year and that means it’s time to once again ponder the nature of game design. Given all the YouTubers, streamers, and now even professors teaching design, you may think that the act of studying games has become … The post The Struggles of Studying Game Design appeared first on Game Wisdom.

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Iron Galaxy lays off 66 developers in 'last resort' lifesaving effort

Game Developer

The longtime support developer hoped to withstand this winter's wave of industry layoffs, but 'ran out of room' to survive.

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Unions slam Bobby Kotick's claims that Activision Blizzard harassment reports were "fake"

GamesIndustry.biz

The Communication Workers Of America (CWA) has slammed former Activision Blizzard CEO Bobby Kotick's claims that the numerous reports of harassment that allegedly took place when he was led the firm were "fake.

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Solo dev Lente lives and works on a boat and that shows in her game Spilled!

PreMortem.Games

Young Dutch indie developer Lente is something of a free spirit. Never really comfortable in the education system, she dropped out of college twice before embarking on her debut game, Spilled! , last year as a solo developer. Growing up living on a ship made a profound impression on her, leading her to buy an old boat for herself. After renovating it together with her mother, she now lives and works there.

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DREAMOUT – Coming Soon!

Indie DB

Explore a surreal world with a drunken alpaca! Solve puzzles, fish out the unusual items.

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More Layoffs and Restructuring at Unity

Game From Scratch

GameFromScratch.com More Layoffs and Restructuring at Unity After several years of layoffs following their 2020 IPO that cumulated in the ousting of CEO John Riccitiello, it had seemed that Unity was finally on solid footings going forward. Under new CEO Matthew Bromberg the state of Unity seemed to be heading in the right direction. Unfortunately, as reported The post More Layoffs and Restructuring at Unity appeared first on GameFromScratch.com.

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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

The short answer is because s**t rolls downhill. For a longer and more nuanced answer, there's multiple factors to consider. The main issue is that the company is trying to cut costs immediately. This is usually for two major reasons: Reassure investors to keep them from dumping the stock and driving down the company's value Save as much money as they can from their current stockpile for other projects still in development.

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nDreams opens new VR studio after shuttering two others

Game Developer

The company's latest opening, Compass, has been unveiled following the closure of nDreams Studio Orbital and nDreams Studio.

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Paradox acquires Haemimont Games

GamesIndustry.biz

Paradox Interactive has acquired Bulgarian developer Haemimont Games for an undisclosed amount.

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Dark War: Survivals (DW:S) bold betand its emerging successon more drama is an early indication even core audiences are increasingly acquired, retained, and monetized with highly dramatic narratives.

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Nexus Overdrive - First Mechanics

Indie DB

This is the first devlog, about 2.5d, being a boomer shooter gamer, mechanics, etc.

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PlayCanvas 2.5 Released

Game From Scratch

GameFromScratch.com PlayCanvas 2.5 Released PlayCanvas is a popular 2D/3D game engine with a full editing environment for creating WebGL accelerated high performance games. PlayCanvas has a proprietary online 3D editor built on top of an open-source game development framework. We have long followed the progress of the PlayCanvas engine, including this multi-part creating your The post PlayCanvas 2.5 Released appeared first on GameFromScratch.com.

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Death by Scrolling

Grumpy Gamer

First screen shot from my new game called Death by Scrolling. I started working on this game back in 2019. It started out great and everybody I showed it to loved it, but it was simple. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it. Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team.

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Did you know the top brass at ARMA and DayZ studio Bohemia Interactive bought a 'disinformation outlet' in 2023?

Game Developer

The owners of the company behind the ARMA series and DayZ now own a Czech outlet accused of publishing disinformation and pro-Russia talking points.

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Remedy revenues rise 49% during FY24, Alan Wake 2 recoups development costs

GamesIndustry.biz

Remedy has published its financial results for the fiscal year, reporting major growth in revenue and decreases in operating losses compared to the same period last year.

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Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or project leads? Or is it a publisher-side “mandate” based on market trends? 2) Rebooting like that must come with significant costs given all the “wasted” dev work, so what needs to happen to make them that confident that staying on course will result in smaller returns than starting over?

Ask a Game Dev

I think you've misunderstood the "single player vs live service" thing. Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. When Andrew Wilson talked about having live service elements for Veilguard, he didn't mean it needed multiplayer or MMO elements.

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Astrumis - Survive Together

Indie DB

Mission Control has received a major overhaul based on player feedback to boost engagement and strategy, giving him a little more to do!

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Scrap – Raylib Powered Visual Programming Language

Game From Scratch

GameFromScratch.com Scrap – Raylib Powered Visual Programming Language There is a new Visual Programming language available, Scrap. It is a free and open source (GPL v3 licensed) project that is heavily inspired by the Scratch programming language, which was made using the excellent C/C++ Raylib game framework. The big difference between Scrap and Scratch is a focus on The post Scrap – Raylib Powered Visual Programming Language appeared first on GameFromScratch.com.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? Youre not imagining things, its only been a week since our last release. The team is fully in the swing of getting release-blockers merged, so were able to expedite output. Whats more, our community has been on the ball with submitting regression reports; thanks to everyone whos involved themselves! While progress has been at a rate were all excited about, its not over yet!

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Mojang and Coffee Stain veterans form new publishing label Three Friends

Game Developer

'We dont believe in rushing a game to market or throwing money at problems.

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nDreams establishes new internal studio, shutters two others

GamesIndustry.biz

nDreams has launched a new studio called Compass, as it shuts down two others.

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