How to write a Game Design Document
Game Developer
AUGUST 15, 2023
Here's how to write a useful, up-to-date GDD. Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes.
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Game Developer
AUGUST 15, 2023
Here's how to write a useful, up-to-date GDD. Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes.
Game Developer
AUGUST 28, 2023
As writing VP, Mike Unsworth had a hand in penning the script to Rockstar Games' major hits from Grand Theft Auto IV up to Red Dead Redemption II.
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Game Developer
MAY 23, 2023
Read the first chapter of this debut book on the ins and outs of getting onto the games narrative career path.
Cocos
AUGUST 16, 2023
However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader. To create, we create a Cocos Shader file named “gaussian-blur.effect” and write the following. Note: In Cocos Creator 3.8.0,
Perforce
JANUARY 17, 2023
In this blog, our experts give tips for writing better SRS documents, including detailed software requirements specification examples.
Game Developer
MARCH 20, 2023
Narrative designers Alexa Ray Corriea and Lis Moberly want to help you give better feedback to your creative collaborators.
Game Design Aspect
APRIL 15, 2022
In this video, game writer Sande Chen lists the top 5 game writing job hunt misconceptions she found during her research on job seekers wanting to break into the video game industry. Some were in related careers like social media management or comedy writing. They came from all walks of life. Some were students. Don't be passed over.
Harold Serrano
OCTOBER 23, 2022
Hey guys, I want to share how you can write your first GPU Kernel using Metal. All our code will do is write data from one buffer onto another. Write the compute Kernel. Once we start writing the Kernel, you will see what I mean. Now, we need to write our Kernel. Write your first Compute Function.
Cocos
JULY 28, 2023
This article is part of a two-part series by Kylin, the ecological director at Cocos. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s FSR, ColorGrading, and Bloom for enhanced graphics.
GamesIndustry.biz
MARCH 9, 2023
After being left out, the entire writing team for Horizon Forbidden West has been credited on the title's Nebula Award nomination. When the adventure title was named as a finalist for game writing , developer Giles Armstrong took to Twitter to voice his concerns at the lack of accreditation. Read more
Game Design Aspect
JULY 21, 2021
Last year, I was planning to have another run of Game Writing Primer but the pandemic and subsequent lockdown made that impossible. PlayCrafting asked me to do a Webinar, which I knew could not be the same as the popular workshop series, Game Writing Portfolio Workout. I'll notify you when it's time for class.
Tiny Hydra
MAY 27, 2021
The post Writing Better Practical Tests For The Games Industry appeared first on Tiny Hydra. I have been doing design and development tests for over a decade now (I even did some art tests early in my career) and I have come to the conclusion that most tests are bad.
Mircosoft Game Dev
MAY 4, 2020
The objective is to have a more "textbook-like" compiler, which will help maintenance both by those already acquainted with the Godot source and by new faces who saw something about writing compilers in the past. GDScript series: (you are here) GDScript progress report: Writing a tokenizer. See other articles in this Godot 4.0
GamesIndustry.biz
APRIL 17, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Ten Square Games has written off Undead Clash and Fishing Master for more than $6 million due to market competition and high user acquisition costs. As reported by Mobilegamer.biz , the Polish games publisher has also laid off 120 employees. Read more
Perforce
MARCH 20, 2023
A Product Requirements Document (PRD) outlines what you’re going to build. Here are five steps to creating an effective PRD.
Cocos
MAY 6, 2023
What post-processing effect to add How to write a Pass How to add a Pass to the pipeline Let’s tackle them one by one. Write a Pass Folder Contents First, let’s look at the contents involved in a pass. Content Outline To add a new post-processing effect to the CRP in Cocos Cyberpunk, you only need to address the following questions.
Cocos
MAY 6, 2023
What post-processing effect to add How to write a Pass How to add a Pass to the pipeline Let’s tackle them one by one. Write a Pass Folder Contents First, let’s look at the contents involved in a pass. Content Outline To add a new post-processing effect to the CRP in Cocos Cyberpunk, you only need to address the following questions.
Game Developer
JUNE 16, 2023
The best free tools for writing and creating narrative games, from Twine to Ren'Py to Decker and much more.
Jesper Juul
JUNE 8, 2021
How long does it take to write a book? I must confess I had no idea, but writing Handmade Pixels took me 1000 hours over the course of 4½ years. I had already written a paper on independent games in 2014, but it wasn’t until August 2015 that I decided to write the book that became Handmade Pixels. Finding the time.
Tiny Hydra
APRIL 22, 2021
The post 20 Game Design and Development Blogs: Great Writing On How To Make Games appeared first on Tiny Hydra. But, as you might guess while reading this very blog post, we’re still strong believers that a regularly updated blog full of well-crafted posts can be an invaluable source of both learning and entertainment.
GamesIndustry.biz
MARCH 24, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox CD Projekt Red has financially written off the development costs spent on Project Sirius, a Witcher spin-off title. As reported by TechPowerUp , the title's development cost the Polish firm more than $7 million in 2022 and over $2.2
Febucci
OCTOBER 31, 2019
By writing that, we have defined our vertex and pixel shaders and it’s time to begin our routine. If we want a white color, we can write all ones (since white contains all the color). Start writing our variable inside the Properties block. Now we have to write it again in our Pass (line 27). Placing Vertices. ENDCG } } }.
Mircosoft Game Dev
JUNE 1, 2020
GDScript series: GDScript progress report: Writing a tokenizer. you are here) GDScript progress report: Writing a new parser. This makes it easier to find where a particular piece of code is. See other articles in this Godot 4.0 GDScript progress report: Type checking is back. GDScript progress report: New GDScript is now merged.
Game Writing Blog
FEBRUARY 9, 2018
Slay the Dragon: Writing Great Video Games (Giglio/Bryant) : We’re so happy she likes the book!
Grid Sage Games
APRIL 28, 2023
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GamesIndustry.biz
SEPTEMBER 15, 2023
I'm actually writing this lead on Tuesday afternoon, but feeling pretty confident that whatever happens from here on out, this much will be true. Check back every Friday for a new entry. Unity had a pretty bad week. Read more
Game Development News
MAY 2, 2023
Richie Shoemaker hears from Jon Ingold as the Inkle co-founder considers the issue of replayability in narrative games ahead of delivering his thoughts at this year’s Develop Conference
Mircosoft Game Dev
SEPTEMBER 6, 2017
We run Write the Docs events every week-end on the #documentation channel on Discord. Let's write it! Writing the docs is a rewarding job. Together, we have the power to write great docs. Update: one month later. After 5 docs sprints, the class reference went up from 35% to 60% complete ! 3 steps to become a Contributor.
PreMortem.Games
AUGUST 3, 2023
I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” Then he discovered the Unreal Engine and everything changed.
Cocos
JUNE 19, 2023
In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.
Cocos
JUNE 18, 2023
In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.
Cocos
JUNE 16, 2023
In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.
GamesIndustry.biz
SEPTEMBER 22, 2023
And sometimes we plan to write about one thing, but then Unity shoves its foot into its mouth clear up to the knee and we feel obligated to point at the company trying to choke down its own femur and say, "I don't know, seems like a bad idea?" Things in business, even. But sometimes expectations go unfilled.
Cocos
JUNE 8, 2023
In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.
Cocos
JUNE 6, 2023
In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution.
Lost Garden
FEBRUARY 25, 2023
I was noodling on an app design that helped folks create and manage small social groups focused on thoughtful writings and conversation. The joy of letter writing At one point, there were long form letters exchanged between experts in their field. Artists and writers would write to one another and share their latest struggles.
GamesIndustry.biz
SEPTEMBER 4, 2023
As of writing, the game has a Metacritic score of 87 out of 54 reviews. Expectations have been high for Starfield. Not only is it Bethesda's first single-player RPG since Fallout 4, but it's also the studio's first original IP in 25 years.
GamesIndustry.biz
APRIL 6, 2023
There are a surprisingly large number of websites out there populated by stolen writing that has been passed through a word replacement filter to avoid detection. Read more
Game Developer
APRIL 13, 2023
The Pixel Hunt co-founder and The Wreck lead scribe, Florent Maurin, discusses how they worked to imbue their writing with authenticity.
Grumpy Gamer
APRIL 3, 2023
The goal is to free the writer from "programming" and focus just on the writing and logic of the scene. The writer will write (for example): guybrush: "Aye, Cobb." During the Secret of Monkey Island and LeChucks Revenge, these were all hand-coded in SCUMM and a pain in the [REDACTED]. In lines like GUYBRUSH(38260,"{fist_pump}Yes!")
GamesIndustry.biz
JULY 3, 2023
McEvoy joins us after writing for a variety of games and entertainment sites, including GameRant, Bustle UK, and TheList.com. Sign up for the GI Daily here to get the biggest news straight to your inbox The GamesIndustry.biz team has grown today with the appointment of Sophie McEvoy as staff writer. Read more
Brand Game Development
FEBRUARY 1, 2021
Write the first draft of your rules. Write down what works and what doesn’t. Write a 100-150 word story for your game. Write down anything you find that doesn’t reinforce the story you want to tell. Write down what works and what doesn’t. If not, write down what they found confusing.
That One Game Dev
MARCH 2, 2023
In this article I showcase how you can use GDExtension to write some very simple game logic. I set this up using the common CMake tool. The post Godot 4: GDExtension for C++ using CMake appeared first on That One Game Dev.
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